As part of my undergraduate internship, I visited the NeuroRehabLab at Madeira Interactive Technologies Institute, Portugal, where I worked as an assistant researcher for 3 months, integrating biosignals into a virtual reality environment for a CAVE-like environment developed in Unity3D.
This virtual environment was developed using the already built RehabCity, and a 3D model of domestic Bus based design developed by me in Blender.
I programmed the bus-riding effects and city interactions in Unity 3D.
This virtual reality scenario was developed to evaluate balance. This is achieved by connecting two sensors to a bus ride simulation. The Wii Balance Board measures the pressure centres of the standing person on it, and was connected using a Client developed by me. The grip (Dynamometer) from the Bioplux sensor was used to measure the hand's pressure stimulus that a person develops to grab onto something. Those pressure changes were created due to the turns made by the VR Bus while a person was in the simulator.
This VR bus is being use in ongoing research at NeuroRehabLab, where they are trying to validate this simulation as a balance measurement for elder people.