I believe that play can encourage people to engage with water in new ways. Hence, my project explores how the human body, interactive technology, and the water can be integrated to create playful experiences that enrich our senses and amplify all the physical and mental benefits of being in water.
WaterHCI is an emerging field in HCI interested in the design and evaluation of digital interactive systems for different aquatic experiences, such as swimming and diving, as well as systems to engage WITH water, such as fluidic interfaces.
My research investigates the Body-Technology-Water intersection from a holistic approach, focusing first on the Body-Water relationship and rich interactions, and secondly on how digital technology can enrich or highlight such synergy of our body in water.
To know more of WaterHCI please refer to:
WaterHCI: Water in Human-Computer Interaction, Foundations and Trends in Human-Computer Interaction. Vol. 18: No. 4, pp 338-412. 2024.
Grand Challenges in WaterHCI. CHI 2024. Available here.
To explore the design of playful experiences in water, I built on somaesthetic (soma) design methodologies.
Somaesthetics is gaining traction in HCI, where soma ( mind and body) design aims to create bodily-connected aesthetic experiences to take embodied interactions to the next level.
I believe this methodology can bring our bodies closer to our water perception, since it entails a qualitative approach to an experiential, felt, aesthetic stance, providing the designer with the ability to appreciate and discern those meaningful interactions that “touch us”.