The EdTech Pedagogical Scaffold is a guide that helps teachers to design learner-centred ICT-enabled lessons through a series of questions, design considerations and processes. It emphasises the importance of designing learning experience with key applications of technology and learning interactions.
A theoretical model conceptually represents a phenomena, allowing individuals to organize and understand their experiences, both individually and interactively. PIC-RAT is a recently developed technology integration model whose framework assumes that there are two foundational questions that a teacher must ask about any technology use in their classrooms. Its use is emerging as an alternative to the SAMR model, and is peer reviewed by technologists and educationists.
How are we using tech in the classroom? Are we merely using it to substitute for something? Are utilising the tech fully? Is it necessary to use the tech at all, then? The SAMR Model is a model that helps us scaffold the technology that we intend to integrate in the PE classroom. The model acts as a framework that we can use to assess and evaluate the tech that we use.
Why do we use tech at all? What curriculum objectives do we want to achieve? What pedagogy do we want to use? Is the content appropriate? How, then, would technology enhance all the above? TPACK stands for Technological Pedagogical Content Knowledge. It is a theory that was developed to explain the set of knowledge that we need to teach our students a subject effectively with technology.
What is blended learning? How does it enhance the teaching and learning process? How do we do it in PE? What are the benefits?
Article: Blended Learning in K-12 Education - A Case Study for Teaching Athletics in PE
Article: A Review of the Research on Blended Learning in PE in China and International
Dr Catlin Tucker's Website (Dr Tucker is one of the leading practitioners and researchers in BL)
Like it or not, the AI wave has arrived. How can we ride this wave meaningfully, responsibly and reasonably? How can our PE pedagogy be enhanced with AI? How can our assessment practices benefit from AI? How will our PE students benefit from AI?
Articles
Videos/Webinars
Resources/Others
How can we keep track of students' progress in the PE classroom? And how do we string all the data together to give us an accurate picture of how our students are progressing? Can these then be translated into grades? How will these help me and the students? Let's learn about IDOCEO - an online gradebook app - to help us answer all the questions above and more.
Why Bitmojis? Is this a fad? Well, it all depends on how you look at the world and teaching in general. Bitmojis offer lots of possibilities for self-directed learning. Click here (Virtual Classrooms) to explore the possibilities.
Besides the 'usual suspects', you can also use the following tools to enhance your PE lessons. The premise is that these tools should 'enhance' our lessons, and not be 'THE' lesson. Do explore, and share your exploration and experiences!
Chrome Book Apps
Escape Rooms
Are you one of those who are always looking out for cool ideas to try in your class? Come join us to find out more about good practices in the use of technology in PE! This CoP is done in an informal setting to allow teachers to connect and share with one another. Many heads are definitely better than one, right?
Look out for details of our next session here or on PESTA MOE Facebook group. Please contact us if you have some fun ideas to share (don't have to be novel ideas, sometimes simple is good). Please contact Kelvin at goh_ming_ming_kelvin@moe.edu.sg.