Welcome to our MakerSpace Class Portfolio! This page will act as your window into the many fantastic things happening in our classroom.
"MakerSpace is a place for everyone, creative and not creative to come and explore their passions using raw materials, tools, technology, repurposed items, and imagination. Students can work individually or collaboratively, using technology and/or drawing on the collective wisdom of those in the room to help achieve their goal in a makerspace."
--Thinkers and Tinkers
In our MakerSpace, we are focused on growing our STEM identity and mindset. This means, we are learning to become thinkers, explorers, scientists, engineers, tinkerers, creators, and makers. We learn that it's okay for something to fail, and if it does, we work to improve it. Most importantly, we are learning how to solve problems with creativity, collaboration, critical thinking, and communication.
When speaking with a young maker, it is always best practice to focus questions on the "how" rather than the final identification.
Sample Conversation starters include:
"What problem were you solving?"
"Can you tell me how you solved the problem?"
"Did you have a plan on how to solve your problem from the start? Did your plan have to change?"
"Was there anything challenging about making/solving this?"
"What are you most proud of with this make?"
If you are looking for specific pictures of your child or evidence of their work, I encourage you to check out your child's digital portfolio on Seesaw. At the start of the school year, we do our best to connect every family to their child's Seesaw using your Skyward email. If you need a code sent home or emailed to you for your child, please email Ms. Tarr!
In our K-4 makerspace classrooms, we use station-based teaching. Within a single unit, students will rotate through 3-4 different stations, each with a very important learning goal focused on developing STEM thinking in our learners. Station-based teaching allows for students to spend most of their time engaged in play-based learning. Play-based learning is exactly what it sounds like: where we allow our students the time to play and explore in their own time, with their peers, free from explicit adult direction. Through play-based learning, students are given the space and time to explore STEM concepts such as coding, engineering, circuitry, etc. which promotes critical thinking, collaboration, creativity, and most importantly, confidence! These explorations build up background knowledge on how the world works, which helps to prepare students for the small-group instruction they get from Ms. Tarr in areas of computer science, engineering, and problem solving.
2022-2023
Throughout a student's career as a Metcalf Maker in our Hatch Maker Lab, students are building up their proficiencies with a variety of STEM maker tools. In an effort to help your child and our school staff keep track of what tools your child has proven proficiencies in, students earn badges every time they learn new tools. Our yellow badges mean that your child is able to use a given tool with supervision/help. Our green badges mean that your child is able to use a given tool independently.
Feel free to stop on by our room anytime our Hatch Maker Lab is open to check out your child's lanyard and all the cool tools they've mastered!
First Semester
Unit 1: I am a Maker
As we start our journey as Metcalf Makers, it is essential that our children understand how to use Seesaw to document their learning and build their digital maker portfolio. In order to help us navigate our iPads and Seesaw, as well as to help me get to know your child, we spend time in small groups completing a digital activity called "All About Me"
Standards Addressed:
Devices
K-2.CS.1 Select and operate appropriate software to perform a variety of tasks and recognize that users have different needs and preferences for the technology they use.
Hardware and Software
K-2.CS.02 Use appropriate terminology in identifying and describing the function of common physical components of computing systems (hardware).
One of the most important things that we do at the start of kindergarten is learn the expectations in our Hatch Maker Lab. With so many new and exciting maker tools at our disposal, there is a lot to explore. We spend time in different stations participating in open play and exploration so that we can learn how to be respectful, responsible, and safe with all of our tools.
In kindergarten, our open creation stations include: Lego Station, Coding Station, & Construction Station. Some tools your child has the option to explore and create with include:
Classic Legos
Duplo Legos
Lego Coding Express
Lego Dots
Code-A-Pillars
BeeBots
Sphero Indi
Coding Critters
Straw Constructors
Keva Planks
Chain Reactions
Marble Runs
K'Nex
Magnatiles
Plus-Plus blocks
Brain Flakes
Make Do
Mini-Tools/Construction kits
Unit 2:
Algorithms, Coding, & Programs, Oh My!
Throughout our algorithmic thinking unit, our kindergarteners gain experiences with a variety of coding robotics, including BeeBots, Lego Coding Express, Code-A-Pillars, Coding Critters, and Sphero Indis. The purpose of this unit is to teach kids what an algorithm is and what it means to create a program. Vocabulary our kindergartners walk away with include algorithm, program, sequence, and debug. Our main objective is to ensure that students are able to create a program with at least a 5-step sequence and independently debug programming issues as they arise. Through their exploration with a variety of different coding tools, students are able to gain practice transferring what they are taught in their small group instruction to novel tools, which helps to deepen learning.
An important part of program development is being able to develop a plan using "code." A code, at the kindergarten level means using symbols to represent information. At this age, we code using "unplugged" tools, meaning we do not introduce coding software. Instead, we use tools such as tiles and pencil and paper planning sheets to build a code.
Standards Addressed:
Algorithms
K-2.AP.08 Model daily processes by creating and following algorithms (sets of step-by-step instructions) to complete tasks.
Variables
K-2.AP.09 Model the way programs store and manipulate data by using numbers or other symbols to represent information.
Control
K-2.AP.10 Develop programs with sequences and simple loops, to express ideas or address a problem.
Modularity
K-2.AP.11 Decompose (break down) the steps needed to solve a problem into a precise sequence of instructions.
Program Development
K-2.AP.12 Develop plans that describe a program’s sequence of events, goals, and expected outcomes.
K-2.AP.14 Debug (identify and fix) errors in an algorithm or program that includes sequences and simple loops.
K-2.AP.15 Using correct terminology, describe steps taken and choices made during the iterative process of program development.
Mini-Unit:
What is Binary Code?
At the kindergarten level, we expect our student to have the understanding that computers talk in "code" and that programs use numbers (or other symbols) to represent information. In order to model this, we create name necklaces using a simplified code of three numbers for every letter of the alphabet. While we don't use a traditional two number coding system of 0s and 1s at the kindergarten level, they begin hearing the term "binary code" and recognize it as the language computers speak.
This project also helps our kindergartners with essential kindergarten skills such as fine motor and patterning!
When your child comes home with their coding necklace, ask them to read it to you!
Standards Addressed:
Algorithms
K-2.AP.08 Model daily processes by creating and following algorithms (sets of step-by-step instructions) to complete tasks.
Variables
K-2.AP.09 Model the way programs store and manipulate data by using numbers or other symbols to represent information.
Unit 3:
The Power of Circuits
With kindergarten students, we use something called Squishy Circuits to make circuitry accessible. Most circuit kits are inaccessible to our youngest learners because of the fine motor skills required to manipulate wires. Squishy Circuits bypasses this issue by using conductive and insulated play dough so that children can learn the basics of circuitry using age appropriate materials they can confidently manipulate on their own. Your child will also have time for open-ended play with several tools that utilize motors, allowing them the chance to explore the importance of electricity in engineering.
While this unit introduces students to common vocabulary we encounter in computer science, further exploring hardware components of computing systems, this is technically be an enrichment unit without formal computer science standards attached. Rather, we take the time to introduce the design process (ask, plan, create, improve), which is critical to problem solving and innovation. What I look for from each student is that they are able to demonstrate the skill of creating a plan, implementing that plan, problem solving using their knowledge of how circuits work, and making at least one improvement to their design.
Unit 4:
STEM Challenges
Kindergarten students spend the remainder of Quarter 2 participating in STEM challenges. A STEM challenge is where your child is presented with a specific problem to solve and given a set of constraints within which they are allowed to solve that given problem. STEM challenges are typically 1-2 day activities that place your child in a situation that requires them to use their best STEM Thinking. The goal of a STEM challenge is to promote the 4Cs of engineering design.
Collaboration: The ability to work together to reach a common goal. I am looking for learners who can actively participate in a group, share, get along, and responsibly divide up roles when appropriate so that the task gets done in the given time.
Critical Thinking: The ability to look at problems in a new way. I am looking for learners who can take everything they’ve learned both in my classroom and in outside settings, and apply that knowledge to novel situations.
Communication: The ability to share thoughts, ideas, questions, and solutions. I am looking for learners who can clearly communicate their thoughts to others in ways that can be understood. This applies both within the group they are working with, and the ability to communicate their ideas to an audience (teacher, classroom, parents, etc.)
Creativity: The ability to “think outside the box.” I am looking for learners who are able to think for themselves and come up with different, unique ideas to effectively solve a problem.
The 4Cs are something you’ll hear me talk about a lot in makerspace and will see come up in report card narratives time and time again. The 4Cs are the essential makerspace skills that transfer to all aspects of a student’s life, therefore we place great emphasis on them.
Second Semester
Unit 5:
Civil Engineering
Kindergarten students explore civil engineering and construction by learning how to use a variety of age-appropriate tools and exploring structural engineering/architecture. Using a combination of small group instruction and play-based exploration, students experience:
Wooden/plastic hammers & nails
Toy power drills & screws
Mini-screwdrivers
Mini wrenches
Legos
Keva Planks
Cardboard cutters
Electric cardboard cutters
By the end of the unit, students will use MakeDo* cardboard construction tools to create a cardboard garden to beautify our space.
For this unit, students will be exploring the 4Cs of engineering once again (Collaboration, communicaiton, critical thinking, & creativity). These, along with grit, are the five skills I assess students on for this unit.
*MakeDo is a company that specializes in child-friendly, affordable cardboard construction. If your child is interested and wants to continue exploring at home, you can find their products at their website www.make.do
Unit 6:
Civil Planning
Kindergarten students take the skills they learned in our civil engineering unit and expand on them as they design and plan for a real community space. Students are redesigning the empty garden space outside of the makerspace room where dead bushes were pulled up this summer and never replaced. While students have used the design process throughout the year to plan their engineering projects, this project provides students with one of their first opportuntiies to plan a larger scale, collaborative engineering project. Students plan for the space, create a blueprint to present, and construct a prototype of one feature of their garden. Their prototype is created out of cardboard, using the cardboard techniques and tools the students mastered in their civil engineering unit. Finished projects are then presented to Dr. Surian, who has committed to rennovating the garden space using designs from our kindergarten students!
Your child is going to be assessed on their ability to demonstrate five essential engineering skills: collaboration, creativity, critical thinking, communication, and grit. I will be paying special attention to the indiviual learning goal your child set for themselves at the start of second semseter.