Learn, Create, Connect


News and Updates from the MASD Technology Integration Committee



Wed., Dec. 12, 2018

Kids and Technology: Balance and Purpose

Considering The Issue of Screen Time

The news has been full of stories lately about the effects of "screen time" on children and teens. Just last weekend, 60 Minutes ran a story about a new research study that will follow 11,000 kids (currently ages 9-10) for the next ten years to determine changes in their brains related to time spent on digital devices. Pediatricians advise avoiding screen time for children under 18 months, with the exception of video chatting. There are suggestions that time spent on screens can lead to mental health problems.

So what should we, as teachers, know about this issue? How can we prepare our students for a digital world without exposing them to harm in the process? What role do we play in helping students learn to manage their own behavior in order to limit any negative impact from time spent on devices?

As we work to develop resilient, self-directed learners, critical and creative thinkers, collaborative team players, and productive responsible citizens, perhaps finding an answer to these questions begins with the ideas of balance and purpose. If we intentionally plan our instruction to include technology use that promotes those skills and habits defined by our mission statement, and balance that with "unplugged" activities and face-to-face social interactions, we can model for our students safe and effective attitudes and behaviors surrounding digital devices. Mitchel Resnick of MIT's Media Lab says, "The focus shouldn’t be on which technologies children are using, but rather what children are doing with them." Read on for ideas on how we can help students learn, create, and connect with technology in positive ways.

Learn...

There's no question that digital access can open the doors to a world of information. When we combine that access with what we know works to help students make meaning, we not only increase the chances of learning, but we also build habits for lifelong learning. For many students technology is motivating, but motivation is just one piece of the puzzle. We still need to provide the tools to help students make sense of the information they take in. Here are a few ideas...

Transact with Digital Text

In order to make meaning, readers need to interact with a text. That's why we ask them to highlight and annotate and share their thoughts with others. This is just as important when reading digital text.

  • Teach students to use the highlighter and comment feature in Google Docs. Assign a specific color to indicate things that are important, that raise questions, etc. When students share the document, they can respond to one another's comments, engaging in conversations about the text.
  • When reading online, students can install the Scrible extension for Chrome. Scrible will allow them to highlight and annotate the page and save their annotations to their library. The annotated page can then be shared with others.
  • Students can be easily distracted by ads and other related content on webpages. Show them how to use the Focus Reader View Chrome extension to clean up the page. Embedded links will still be active and images and videos that are part of the text will remain. The images below show the same webpage, before and after Focus Reader View.

Interact with Video

There's a difference between watching a video for entertainment and watching one to learn. As with words on a printed page, making meaning from text presented as video requires action on the part of the viewer. (A note for elementary teachers: most of these solutions work with videos hosted on YouTube. Since elementary students don't have access to YouTube, you can provide students with a graphic organizer and teach them to pause and restart the video to allow them to capture their thoughts. This will prepare them to use these tools when they get older.)

  • Embed questions and prompts into a video with EdPuzzle. Students will have to respond to the questions in order to continue watching the video.
  • Videonot.es allows you to take notes as you watch a video. Notes are time-stamped and automatically saved to Google Drive. You can share your notes with others. Other sites to take notes on videos include TurboNote and VideoAnt.

CREATE...

We learn by doing, so it's important for students to have opportunities to make things that demonstrate their learning. This can include physical objects or performances, but it can also include digital artifacts such as videos, podcasts, computer code, websites, etc. If we want to maximize the positive impact of the time students spend on devices, we'll look for ways to have them create. Creating in the physical world is still vital and shouldn't be replaced by digital creation, but digital tools provide one more way for students to express themselves and share their learning, often with an audience beyond just the classroom.

Students can create images, videos, audio recordings, podcasts, presentations, and more. Providing choice in how they demonstrate their learning honors the human lens by allowing each student to leverage their own interests and abilities.

Connect...

Learning is social. Talking to one another and sharing our ideas aids in processing and retention. Face-to-face conversations are vital, but sometimes it's not possible or practical to be in the same physical space at the same time. This is one area where technology use can tip the scales and provide powerful learning experiences.





A Zoom videochat with students in Tokyo. They asked me questions about my favorite foods and colors to practice their English.

Balance and purpose For All

As with anything in life, balance is key. In today's world, it's important that students learn to use and manage a myriad of digital tools and resources. But they also need to cut and glue and draw. They need to build block towers and fly paper airplanes. They need to talk to one another and learn to argue appropriately. They need to sit in a beanbag chair and read. They need to run and jump and play on the monkey bars. They need time to unplug and just breathe.

As Beth Holland wrote in Edutopia: "Technology and mobile devices provide students with both ubiquitous access to information and unlimited distraction. The challenge is how to teach self-awareness and self-management. Do our students know how to control their devices instead of the other way around? Do they know what they need to do to maintain their focus and allow their brains to process the context around them?"

Most kids will require our guidance and support to do learn to do all of this successfully. We can't control the time our students spend on devices outside of school or what they're doing with that time. But we can control what happens in our classrooms. As the lead learners, it's up to us to ensure that their "screen time" in school is meaningful time, intentionally designed to help them learn, create, and connect.