Knowledge Games - Please Feel Free to use these at home.
Tuesday 24th March
Prime Book 2 Group - Please finish up to pg 40
Prime Book 3 Group - Please finish up to pg 30
Friday 27th March
Prime Book 3 Group - Please finish up to pg 35
Please use the poster to the left as a guide to work the problems out.
Prime Maths Book 2 Group - Please finish up to pg 50. Use the posters on the right if you get stuck.
Traffic Lights
You choose or your chooses a mystery four-digit number. Each digit can be used only once.
The number is then marked using the following code.
Write this on red wrong number wrong place, blue right number wrong place, and green right number right place felt pens on a piece of paper
Bowl a Fact
Each player draws the 10-pin bowling triangle with the numbers 1 to 10 inside each circle. They take turns to roll three dice and record the numbers that come up. The students use the three numbers once only and combine them with any of the four operations, and brackets if needed, to make up a number sentence that “bowls out” numbers in the triangle.
Number Hangman
Place dashes on the whiteboard to indicate how many digits are in the number.
players can ask questions about specific places, like, “Is there a five in the tens place?”
They may also ask digit related questions, like, “Does the number have the digit eight anywhere?”,
“Is the tens digit odd?”, or, “Is the 7 hundreds digit greater than five?”
Each time you answer “No” to their question, add a piece to the hangman. If they guess the correct digit, place that digit above the appropriate dash in the correct column.
Encourage the players to be systematic by using lists of digits and eliminating as they receive answers.