These games can be signed out by teachers to facilitate learning in their classroom. These games are an engaging and hands on way to address the targeted learning tasks.
Read on below for description of the games.
Students draw handfuls of paint chips and a prompt card. Students then rearrange the chips to create spontaneous poems out of the colour names, with result that range from profound to hilarious. We have 2 sets of these cards.
Students use the dice to create metaphors. With the use of dice the process of creating metaphors is scaffolded. See our Metaphor Dice Lesson Slide Deck for more information. We have 6 sets of these dice.
Students throw the dice and create a story starting with “Once upon a time…” using the nine symbols on the faces of the dice. Then, follow your imagination! We have four sets of these dice.
Snapshots in Time are sets of cards focused on significant events, people and developments in Canadian history from the Critical Thinking Consortium. They can be used as game or as a resource for teaching and assessing historical thinking. The blue cards represent Canadian History Set 1. We have 6 sets of these cards. See our Snapshots in Time Lesson Slide Deck for more information.
Useful for: SS 9 and 10
Snapshots in Time are sets of cards focused on significant events, people and developments in Canadian history from the Critical Thinking Consortium. They can be used as game or as a resource for teaching and assessing historical thinking. The green cards represent Canadian History Set 2. We have 6 sets of these cards. See our Snapshots in Time Lesson Slide Deck for more information.
Useful for: SS 9 & 10
A timed cooperative game played over three rounds. Each round players get new cards. Once the timer starts, players must play their Number Cards, in order, to the Goal Cards with the matching requirements. Math Rush 2 focuses on Multiplication & Exponents. We have 6 cards sets in the library with instructions. In addition, you can find the rules explained in this slide deck: Math Rush 2 & 3.
A timed cooperative game played over three rounds. Each round players get new cards. Once the timer starts, players must play their Number Cards, in order, to the Goal Cards with the matching requirements. Math Rush 3 focuses on Fractions, Decimals & Percents. We have 6 cards sets in the library with instructions. In addition, you can find the rules explained in this slide deck: Math Rush 2 & 3.
Storyteller Tactics is a card deck of 54 storytelling frameworks, prompts and exercises. Written by ex-BBC journalist and business storytelling expert, Steve Rawling. In the deck, you’ll find: story arcs, persuasion techniques, sales pitches, research methods, story frameworks, copywriting tips and ways to hook people into your story. We have one copy of the physical deck of cards in the library, but also have access to a digital file. See Bronwen or Nadine in the library if you would like more information.
The Original Edition Magnetic Poetry Kit has over 300 carefully-chosen words and word fragments designed to take your imagination to all kinds of uncharted territory. We have 6 kits of Magnetic Tiles in the library.