Once Breach of Space and Office Hijinx have completely merged, more questions can formulate. However, the biggest question currently is how well this will occur and what interesting new improvements will come of it.
These are questions before Breach of Space and Office Hijinx were merged:
Is the game more fun with one staff member per area or with multiple?
Are multiple staff members getting in each other's way?
Can we add more randomized messaging to the staff communications?
What's the game's progression overall? What meaningful decision does this player make? (short-term choices with long term choices)
How are you informing the player about the story of the game, especially as part of the progression of the game?
What's the point of the mini games?
Is this an idle game or has the structure of one, automating tasks as the game goes on, or possibly as a success metric?
When are the minigames fun and when are they an annoyance?