In Breach of Space, avoid detection from robotic workers to sabotage objects in a space colony in an attempt to get them off your planet.
Tanner Jenkins: Producer/UI
Christopher Butcher: Programming/Sound Design
Kyle Norlander: 3D Art/Environment Art/UI
Sam Perin: Concept Art
Deja Pierce: Programming/Design/Marketing
Scott Lyons: Design/Marketing
Preston Seiter: 3D Art/UI
Jacob Sievert: Programming
Ali Hashem: Programming
Jarrett Hollett: Design
Myles Davis: 3D Art/UI
Tianning Zhu: Programming
Breach of Space is currently in production. We are currently in Workshop 2 and developing our game using the Unity Engine. The anticipated release date is Spring 2022.
In Breach of Space, defeat the evil corporation taking over your home planet. Distract and sabotage through the colony to shut it down and force the robotic staff to leave your home for good.
Control a gremlin in a space colony that has been taken over by robotic enemies.
Sabotage various objects in an area to cause chaos on the space colony.
Use the creature's stealth skills to avoid detection from robotic enemies.
Complete various objectives and flee the area undetected once all objectives are completed.
Collect scraps and exchange them to upgrade your creature in order to have leverage over your enemies.
For more overview of the gameplay check out these links: player progression/loop, the world, UI/UX, Art, Sound & Music.
Breach of Space is a stealth game taking inspiration from a wide variety of games. Our game is similar to The Hitman series and Dishonored series.
Those who enjoy:
Stealth
Space Punk / Retro-futurism
Sabotage
Fans of similar games:
Hitman
Dishonored
The anticipated ESRB rating for our game is E-10.
The World of Breach of Space is set in a space colony in the near future on a distant planet. The player is a "creature" on a space colony. The player must sabotage objects in the area without being detected by the enemy robots . Once the player is done sabotaging a certain number of objects and has completed the objectives that they were provided, they must flee the area without being caught.
During a level a player must:
Cause chaos by sabotaging certain objects in the area that they are in.
Purchase upgrades for the gremlin that will allow for various avenues of approach when dealing with different scenarios/robot types.
Complete the provided objects that they were given for the day.
Avoid being detected by an enemy robot throughout the whole level.
Some of the key moments in Breach of Space include:
Not being detected/caught by an enemy robot during a level.
Purchasing and using an upgrade on your creature.
Completing all of your objectives during a level.
Successfully sabotaging an object.
Currently, Breach of Space is set to release on PC & Mac.
Competitor: The Hitman Series
Release Date:
1st release date: November 21st, 2000
Latest release date: January 20th, 2021
Brief Description of Game:
Hitman series is a stealth game where a player controls an agent named 47 whose job is to assassinate targets creatively by using objects in the area that they are in or the objects that are in their inventory before they started the level.
What sets Breach of Space apart from The Hitman Series:
In both the Hitman series and Breach of Space the player can sabotage objects in the area that they are in. However, in Breach of Space the objects that you can sabotage are meant to be used for distracting enemies, but in Hitman they are used to assassinate enemies.
Competitor: Dishonored
Release Date:
1st release date: October 9th, 2012
Latest release date: November 11th, 2016
Brief Description of Game:
Dishonored is a first person action adventure stealth game where the player is an assassin who has to use either weapons, magic, or objects in their area to kill his enemies and depending on if the player decides to be lethal or non lethal could affect the story and their missions.
What sets Breach of Space apart from Dishonored:
In both Dishonored and Breach of Space the players use stealth to takeout their enemies enemies and advance through the levels. However, in Breach of Space the players must use stealth the whole time and avoid being detected by their enemies or the game is over. In Dishonored the player has the option to use stealth or not to use stealth when taking out their enemies.
The visual style of Breach of Space is a fusion of retro 70's aesthetics with classic science fiction and a little bit of real world space age inspiration.
Our main focus is on use of strong leading lines and geometric forms broken up by pockets of high technological detail. Think lots of neon, use of wings and trimming, and bubbly shapes.
Some buzz words to think about are:
Retro
Classic Sci-fi
Grime
Whimsical
Dark
More information on the visual style can be found here.
The music of Breach of Space draws inspiration from various sources, from the music from the television show Stranger Things to ska classic "Ghost Town" by The Specials. The soundtrack, much like the visual style, aims to blend the corporate & mundane with futurism & sci-fi.
A more in-depth analysis of the audio landscape of Breach of Space can be found here.
Currently, Breach of Space's price tag is set to be $4.99 USD.
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