Overview
Esper is a world where purpose and control have triumphed over savagery and chaos. Bereft of red and green mana, this plane's natural forces pale next to the supernatural power of its human and vedalken mages. Under the foresight of Esper's ruling sphinxes, the plane has transformed from wilderness to a tightly-controlled magocracy, with all forms of life perfected through the æther-infused metal known as etherium. Travelers to Esper should expect a spectacle of sophisticated beauty, where not only the plane but also its denizens have been meticulously designed according to a grand plan.
Core Values
Over time, all of the creatures of Esper have changed themselves over time, upgrading themselves by incorporating Etherium metal into themselves. Some have only touches of filigree, but others have enough to create elaborate filigree appendages, a hallmark of high rank in Esper. As a result, they are functionally magical cyborgs, and share many traits with constructs.
Bant Culture
In this world of wind and wave, control is the guiding force. Cut off from the chaos of red and green mana, Esper has become a magocracy. Enigmatic sphinxes counsel powerful wizards and seers. Everything here is observed and controlled. The forces of high magic rule supreme.
Caste System
Esper has clouds that are dissected and skies that are marked and measured by flowing lines of mystical dust. It has vast dark oceans and deserts of fine sand that are cast into the firmament by prevailing winds. It has elaborate, stylized towers with curved flowing shapes that show craftsmanship and control over the elements. In the lower depths of these highly crafted tower cities is the eternal gloom of the tidehollow, a dank underworld inhabited by unwholesome creatures.
Cities of Bant - Valeron
It's the goal of the council of mages known as the Ethersworn to infuse every living thing on Esper with etherium. That implies that there are some organisms that have no etherium—but still, their success rate is pretty high. Almost every single being on the plane has etherium filigree - the Ethersworn miss little. The process takes time to work on creatures that may have just appeared in the plane, and might miss some creatures that are too small or delicate to support invasion by etherium.
Information Source: https://gamelore.fandom.com/wiki/Esper
Club Decks - Esper Coloured
Part of the Favourites Decks focusing on using Esper Transmuter to cheat big artifacts into play or replay big creatures for their enter the battlefield effects.
Part of the Favourites Decks focusing on filling up the graveyard with big creatures and returning them back, while removing your opponents.
Part of the Favourites Decks focusing on manipulating the top of the deck to get an Emerakul off your Brilliant Ultimatums, while controlling the game up until this happens.
Part of the Favourites Decks focusing on filling up the graveyard with artifact creatures to bring back with Open the Vaults.
Part of the Favourites Decks focusing on using Time Sieve to get extra turns to eventually run your opponent out of cards.
Part of the Freelancers Commander Decks focused on playing lots of Artifacts and Enchantments to generate tokens with the commander, and attack fast and wide. Best Paired with other flying and artifact decks.
Part of the Freelancers Commander Decks focused on getting lots of artifacts and attacking for big damage. Best paired with other artifact decks.
Part of the Lord of the Rings Commander decks, the main theme is token creatures and duplication.