Introduction
This deck is part of the Two-Headed Giant Commander decks, these are designed to be played 2v2 or 3v3 in the Commander format, but can also be played 1v1.
Certain decks have certain themes, and will pair better with other decks, which decks work best have been listed below. These decks are on a higher skill level than most of the other decks in the club, with a lot of interacting mechanics. This can be overwhelming to learn and master but it is a whole lot of fun when you do.
The theme of the Villains box is Villains that have teamed up throughout the Multiverse to take down the heroes of the Realm. From Slivers to Phyrexians and Gods, there tactic is to empower each other and poison their way to victory. In a world teetering on the edge of chaos, the malevolent forces of the multiverse gather. Atraxa, the harbinger of Phyrexian perfection, leads an unholy crusade, seeking to spread her corrupted influence across the planes. Meanwhile, the Sliver Overlord, an ancient and cunning entity, awakens from its slumber, rallying its brood to assimilate all living creatures. These dark forces, along with ancient, malevolent gods, conspire to bring about the end of all that is good and just, plunging the world into an eternal darkness.
Key Strategy
The key strategy for the deck is to win via overwhelming the opponent with multiple creatures, Slivers are well known as being quite tough and resilient, and they compound a lot of effects. A lot of the slivers, especially the older ones buff all the slivers in play, not just your own but your teammate and opponents (if they are also playing slivers). If left unchecked slivers will quickly run away with the game, as their effects stack up, and quickly become too big to handle.
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Ideally you will want to be giving effects like flying, first strike, protection and unblockable, which is all possible with different slivers in the deck and from your teammate. Main things you want to look out for are cards that let you play from the top of the deck such as Realmwalker, and ones that draw you cards such as Synapse Sliver and Distant Melody, as you need to keep on putting creatures in play to keep up the pressure.
Deck Theme and Pairings
Themes:
Slivers
Unique Cards
Key Cards