I made a Star Wars Bloxels map. I made him fight an army of rats to get a key. That key opens a doorway into a new room with tougher foes, then you have to do parkour to get another key. That key opens a door into the celebration room where r2-d2 says "beep boop" and c-3po says "that means congratulations."
I learned how to do the bloxels. I didn't know how to put the things on the screen, but then l learned that I had to put the blocks on the map thing, then take a picture of it, then it will show up on the screen.
I was an innovative designer because I identified and solved problems by creating new, useful or imaginative solutions. I made a map and I solved problems like not knowing how the blocks worked, and going back to new slides.
I overcame making a slide, then moving on to a new one, then going back and having to build the whole thing again to add one thing. I tried to just put in the key, but then it took away everything else, so I had to rebuild the whole thing and then put the key in.
I would make more of a story instead of just making problems that you have to solve. I would make the person have to save someone, or try and get something, but have more characters talking to you as you went along.
I could be a movie script writer because I make a adventure in there, and I could make them better and better, until I have lots of experience writing good stories and good humor and diolauge.