Course number:1220 (elective credit) / 0281 (math credit)
Open to: Grades 10-12
Prerequisite: Algebra 1
Scheduled: 1 block Fall/Spring
This course is designed to have students become the creators. Applying skills to technical and/or industrial situations and problems. Math used in this course will relate to, but not limited to systems of measurements, tolerances, numerical language, geometry, algebra, statistics, making and using graphs and tables and collecting data. Students will learn the engineering design process while working independently and collaboratively in a course that is entirely project-based. Projects will include making CO2 cars, popsicle stick bridges, catapults, mouse trap cars, bagatelle boards, spinning tops and websites. Students will use the design thinking process and reverse engineering to help in their understanding of the building process. At the end of the course students will be able to showcase their full body of work and the transferable skills used in the process.
Course number: 1216
Open to: Grades 9-12
Prerequisite: None
Scheduled: 1 Block Fall / Spring
Turn your ideas into reality. By using the 3D modeling CAD(computer aided design) software SketchUp, learn to create both assigned and original designs. Once your design is complete, learn how to take that design and convert into a 3D printed model using plugins and a Makerbot 3D printer. Following your design from model to print will allow you to go through real-world problem solving and optimization applications in order to see your vision become a reality.
Course number: 1219
Open to: Grades 10-12
Prerequisite: 3D Modeling to Print 1
Scheduled: 1 Block Fall / Spring
Taking the skills mastered in 3D Modeling to Print 1, using SketchUp and Makerbot Desktop learn to take your 3D designs to the next level. Learn how to reverse engineer items and take them from finished products to 3D designs then redesign them to make something new or better. Through this course you will also help train other students in modeling and printing. Learning how to teach the software further improves your skills with the software. The primary focus of this course will be to complete high quality 3D prints for use or for prototyping and create tutorials for future use.
Course number: 1217
Open to: Grades 9-12
Prerequisite: None
Scheduled: 1 Block Fall / Spring
Using computer software and apps such as iMovie, YouTube, Docs, Sites, SketchUp, Prezi, etc., learn to research a topic and create an original digital presentation to showcase your ideas. Some of your exciting research and design projects will include website design, video creation, video game review/walkthrough, write, direct, proper use of social media, and edit your own movie. This course will give you the basics you need to be able to convey your research, ideas and information in a way that can reach the online digital world. Students enrolled in this course can choose to earn either a Social Studies or Technology credit.
Course number: 1218
Open to: Grades 10-12
Prerequisite: teacher or administration approval
Scheduled: 1 Block Fall / Spring
This technology course supports high level student-generated, collaborative responses to real world problems through the use of available technology to plan, design, and implement solutions using the engineering design process. Students have the opportunity to create a Youtube channel, build rockets, design robots, create an independent project using multiple technologies. Students will be introduced to the concepts of “invention” (a process of turning ideas and imagination into devices and systems) and “innovation” (the process of modifying an existing product or system to improve it). The use of Video, digital design, robotics and 3D printing, social media will be used to show student designs.
Course number: 1212
Open to: Grades 10-12 (Priority by age)
Prerequisite: None
Scheduled: 1 Block Fall / Spring
This sports management course will have students diving into the world of event and game planning and management. Students will learn how to advertise, set up, and run a game or event. There will be a focus on creating digital and printable publications, in-game experiences including announcing and music, and data analysis of the event. Throughout this course we will learn from people who work in or have studied sports management and learn about post-high school opportunities in this field.