Year 9 Robotics & Programming 2018

Big Picture Ideas

If we were to land on Mars how would we move around ?

This unit has two modules which require an understanding of the solar system and movement. In group of three they explore what they will require to know for a trip to Mars and how they will train for it. What do they need to know about each other, their vehicle and how it will be manoeuvred?

Through an exposure to various robots, their digital systems; input, output and storage functions, students will gather ideas for their own robotic landing gear on Mar. While researching current landings, they will also explore remote human computer interaction (HCI) by accessing the Mars Lab and maneuvering the buggy. 3D spatial awareness and virtual reality are concepts that are further explored from Year 8.

Context

Students are introduced to computer science through hands on discovery and elements of design thinking from the perspective of an end user. Using a variety of robots, hybrid graphical programming languages provide a stepping stone for the students to explore Python and JavaScript. While they design their space journey, with a specific focus on building their terrain, they design a prototype of their robot to land on Mars.

Module 1

The Learning progression is based on Computational Thinking and the signposts provided each week enable the students to engage with tasks on the Teacher and Student learning mosaic.

Progress Outcomes

Through developing and trialing their robot students will show show that they can:

draw on their knowledge of how components function and work together to transform

  • inputs into outputs
  • connect input sensors (colour and ultrasonic) to their processing device
  • control the output devices (motors) by writing and downloading programs
  • test that their system works
  • identify malfunctions and failures within the system and fix errors.

Week 1

The Mosaic is a one-stop-shop for all the learning interactions, and its collation and curation. The rubric and portfolio permits the tracking and reviewing of based on teacher feedback and self and peer reflections.

HOW THINGS WORK / SENSORS & SPACE

  • Students set up their scrum and get an understanding of how an agile classroom works, from a Computational Thinking perspective.
  • Students will refresh their understanding of Computational Thinking.
  • They will pair up to recognize how Sphero moves (Forces, scale, movement)
  • In a group of two they research the solar system and quiz themselves about it.
  • They discover 10 things about themselves-three have to be about what kind of robot they would like to make ( Kanbanchi/ Google Doc) for initial Brief)
  • Groups Initial individual sketches of their space vehicle based on ground Movement.

Resources

Sphero, Kanbanchi, Google Docs, Student Websites, Blogs, Google Classroom, Hapara

Ms Chowfin's Agile Classroom- T1W1 2018

Week 2 & 3

SENSORS & SPACE

Mission To Mars

  • Look for things that indicate that Mars once had liquid water.
  • We will explore the surface to try to find structures that form in water on Earth.
  • We will use the rover to photograph features on the Mars surface that are similar to features on Earth that have and do support life.

Your task is to : Set the scene – inspire your team

  • Look at the surface of Mars
  • Brainstorm and research the possibilities
  • How does NASA do it?

Resources

Sphero, Kanbanchi, Google Docs, Student Websites

T1W3 2018 Ms Chowfin's Agile Classroom- T1W3 2018

Week 4

CIRCUIT PATHWAYS/ SENSORS & SPACE

  • What students will learn

What kind of a robot is the Ozobot?

  • How does Ozobot sense its environment and move in it?
  • How can you give commands to Ozobot?

Topics

  • Robotics: line-following and color sensing
  • Physics: optics
  • Computer science: visual coding circuit challenge: Use visual codes for the Ozobot to design a path for the mars lander
  • Real-life connection- Examples of other robots with sensors and their use in the design of the Mars Lander

Resources

Ozobot Google Docs, Student Websites

Blogs

Module 2

Students identify the specific role of components in a simple input-process-output system and how they work together, and they recognise the "control role” that humans have in the system. They can select from an increasing range of applications and file types to develop outcomes for particular purposes.

Through an iterative process of designing and developing a Mars Lander, the students show that they can:

  • critically evaluate outcomes to determine fitness for purpose for the intended audience
  • create original digital media content by selecting and using software tools and techniques
  • test and evaluate digital content to determine whether it meets its intended purpose
  • store and share digital content using a range of cloud-based and local storage devices.

Week 5

SENSORS & SPACE/INNOVATIVE DESIGN

What students will learn

What makes a design feasible?

  • How does your design work with the Mars Terrain?
  • How can you test and evaluate your ideas?

Topics

  • using Edblocks and EdWare to plan the pathway for the Robot
  • testing and evaluating the design
  • recognising the need to tweak the design
  • basic knowledge of input, process and output

Resources

Sphero, Google Docs, Student Websites


Week 6

INNOVATIVE DESIGN

How testing and design iterations are an important part of the design process ?

  • How does coding the robot help with the design process?

Topics

  • Robotics: line-following and color sensing
  • Physics: optics
  • Computer science: visual coding circuit challenge: Use barcodes for the Edison to design a path for the mars lander ( clapping etc)
  • Real-life connection- Examples of other robots with sensors and their use in the design of the Mars Lander

Resources

Sphero, Edison Google Docs, Student Websites


Week 7

INNOVATIVE DESIGN

What students will learn

That testing and design iterations are an important part of the design process ?

  • How does coding the robot help with the design process?

Topics

  • Robotics: line-following and color sensing
  • Physics: optics
  • Computer science: visual coding circuit challenge: Use barcodes for the Edison to design a path for the mars lander (clapping etc)
  • Real-life connection- Examples of other robots with sensors and their use in the design of the Mars Lander

Resources

Sphero, Edison Ozobot, Google Docs, Student Websites


Week 8

INNOVATIVE DESIGN / SENSORS & SPACE

What students will learn

That extending the ideas to mechanics and motors helps with understanding the concepts of robotics

  • How does the programme control the robot

Topics

  • using Edblocks and EdWare to plan the pathway for the Robot
  • testing and evaluating the design
  • recognising the need to tweak the design (iteration)
  • Extending the knowledge by using motors and breadboards, Leds and music to make a Mar Lander

Resources

Sphero, Edison, Ozobot, Picaxe Chip, Breadboards, Motors, Led's,

Google Docs, Student Websites


Design is used by everyone and engineers use it to come up with products. The most important thing about design is that it is always about who you design for; manaakitanga and empathy play an important part in the process.

Research and discovery is important to come up with ideas. The task for the class is to design a a Mars lander using a 3D platform, Tinkercad and then transfer their design to a Lego Model.