Digital Technologies @ GHS in 2018
Computational Thinking Unplugged
How do you apply computational thinking to everyday problems and come up with algorithms for them? 'Unplugging' and breaking them down into smaller components to come up with solutions is what most programmers do! We at Grey High are on are on a journey and have a few projects lined up for 2018 to try and unravel these ideas as we make them our own. The exciting changes that Tim Bell and his team have brought to the 'Unplugged' website is augmented by the resources that Gerard MacManus has made available to the DDTA teachers to tweak and make their own. Andrew Hornblow, Liam Beale and others up and down the country are willing to share their resources and ideas around so that we can Re-wire the #8 attitude that Kiwi's are so famous for.
On our part, we want to make our resources and our metacognitive processes are available to you so that you can tweak and make some of these projects you own, as we streamline our own journey of discovery; making interactive and authentic project based learning a part of the learning culture at Grey High.
Iterative Design on Paper 53
The designs for the progression of learning are conceptual drawings for SONRISA MS (TM, 2014). Originally it was designed as a possible App for volunteer teachers delivering learning to refugee children (my Master's thesis @ The University of Canterbury, NZ) in a crisis, however it's clean design makes it applicable in any classroom. It has been sketched over the last four years to streamline the learning journey and present pathways of progressions that can be accessed Teachers & Students on a Mosaic of learning.
Tracking the Universal Design for Learning Journey
In 2018, to dovetail with the New Digital technologies curricula, the aim it to map the learning progressions and enable the students to inform and track their ow learning based on the signposts.
Universal Design for Learning
The Curriculum Roadmap is based on a progressive journey with built in checkpoints at relevant points. For Grey High, the key one is at Year 8, which is transitional point for the local primary school children entering the High school. Having worked on the Year 8 journey in 2017 to build learning capacity, the focus will be on allowing the students to access learning pathways in Year 9, through the new Digital Technologies curricula.
Year 9's Journey into 2018
If we were to land on Mars how would we move around ?
This 8 week unit has two modules which require an understanding of the solar system and movement. In group of three they explore what they will require to know for a trip to Mars and how they will train for it. What do they need to know about each other, their vehicle and how it will be manoeuvred?
Through an exposure to various robots, their digital systems; input, output and storage functions, students will gather ideas for their own robotic landing gear on Mar. While researching current landings, they will also explore remote human computer interaction (HCI) by accessing the Mars Lab and manoeuvring the buggy. 3D spatial awareness and virtual reality are concepts that will be further explored from Year 8.
The Check-Points in the 8 Week Journey
Design Thinking for Designing Games
Year 10's Journey into 2018
Evaluating Game Platforms
Using computational thinking and software knowledge, they will learn to solve problems in an authentic learning environment and discover how the Game Design Industry works. Establishing foundational skills for the NCEA level 1 Computational Thinking and Game Design course; this can also be used as a stepping stone for electronics, immersive game design and Computer Science.
Year 11's Journey into 2018