If we were to land on Mars how would we move around ?
This unit has two modules which require an understanding of the solar system and movement. In group of three they explore what they will require to know for a trip to Mars and how they will train for it. What do they need to know about each other, their vehicle and how it will be manoeuvred?
Through an exposure to various robots, their digital systems; input, output and storage functions, students will gather ideas for their own robotic landing gear on Mar. While researching current landings, they will also explore remote human computer interaction (HCI) by accessing the Mars Lab and maneuvering the buggy. 3D spatial awareness and virtual reality are concepts that are further explored from Year 8.
Students are introduced to computer science through hands on discovery and elements of design thinking from the perspective of an end user. Using a variety of robots, hybrid graphical programming languages provide a stepping stone for the students to explore Python and JavaScript. While they design their space journey, with a specific focus on building their terrain, they design a prototype of their robot to land on Mars.
The Learning progression is based on Computational Thinking and the signposts provided each week enable the students to engage with tasks on the Teacher and Student learning mosaic.
Through developing and trialing their robot students will show show that they can:
draw on their knowledge of how components function and work together to transform
The Mosaic is a one-stop-shop for all the learning interactions, and its collation and curation. The rubric and portfolio permits the tracking and reviewing of based on teacher feedback and self and peer reflections.
Sphero, Kanbanchi, Google Docs, Student Websites, Blogs, Google Classroom, Hapara
Your task is to : Set the scene – inspire your team
Sphero, Kanbanchi, Google Docs, Student Websites
What kind of a robot is the Ozobot?
Topics
Ozobot Google Docs, Student Websites
Blogs
Students identify the specific role of components in a simple input-process-output system and how they work together, and they recognise the "control role” that humans have in the system. They can select from an increasing range of applications and file types to develop outcomes for particular purposes.
Through an iterative process of designing and developing a Mars Lander, the students show that they can:
What students will learn
What makes a design feasible?
Topics
Sphero, Google Docs, Student Websites
How testing and design iterations are an important part of the design process ?
Topics
Sphero, Edison Google Docs, Student Websites
What students will learn
That testing and design iterations are an important part of the design process ?
Topics
Sphero, Edison Ozobot, Google Docs, Student Websites
What students will learn
That extending the ideas to mechanics and motors helps with understanding the concepts of robotics
Topics
Design is used by everyone and engineers use it to come up with products. The most important thing about design is that it is always about who you design for; manaakitanga and empathy play an important part in the process.
Research and discovery is important to come up with ideas. The task for the class is to design a a Mars lander using a 3D platform, Tinkercad and then transfer their design to a Lego Model.