Split the class into two teams. Students must answer a question in French before choosing a location to "drop." Click on the location chosen and award points. Team with the most points win.
Split the class into two teams. Students must answer a question in French before choosing a Pokeball. Click on the pokeball chosen and award points. Team with the most points win.
Students must answer a question in French before choosing a location. The game ends when someone finds M. Bonheur (Mr. Happy).
Split the class into two teams. Students must answer a question in French before choosing a question block. Click on the block chosen and award points. Team with the most points win.
Split the class into two teams. Students must answer a question in French before choosing a team. Click on the team chosen and award points. Team with the most points win.
Split the class into two teams. Students must answer a question in French before choosing a present. Click on the present chosen and award points. Team with the most points win.
Split the class into three teams. Students must answer a question in French before choosing a number. Click on the number chosen and award points. Zut = lose your points. Zah = Switch points with another team. Zou = Erase another teams points. Team with the most points win.
Split the class into two teams. Students must answer a question in French before choosing a net. Click on the net chosen if a goal is scored the team gets a point. If there is a penalty or miss they get no points. Team with the most points win.
Brutus is lost!
Play as a whole class. Students must answer a question in French before choosing a place where Brutus might be hiding. They win when they find him.
The mystery box can give you an advantage or disadvantage!
Students must answer a quesiton before chosing a box. Before opening, they can chose to keep the box...or give it to the other team. (from Ami Dubois, CBVRCE)
Travel to different hidden villages to get points.
Divide into two teams. Students must answer a question before choosing a symbol.
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Print copies for students. Played in partners. They must answer a question in French (which ever you are currently practicing) before taking a turn.
Print copies for students. Played in partners. They must answer a question in French (which ever you are currently practicing) before taking a turn.
Make a copy and add pictures. Print for students. Using dice and a place marker students roll and give a sentence in French to go with the picture they land on. Alternatively, print as is and students ask and answer questions before they can take a turn.
Make a copy and add pictures related to your current theme. In groups, students must roll a di and give a sentence or ask a question about the picture next to the number they roll.
In groups of two to four. Print copies. Each student has a different colour marker/crayon. They must answer a question in French before colouring in a star. First with four stars in a row wins.
Make a copy and add pictures. Print for students. Using dice and a place marker students roll and give a sentence in French to go with the picture they land on.
Make a copy and change the pictures and title to work with your current theme. Students must go around and ask other students a question (ex. As-tu un animal?) and right the students name above the picture that corresponds with their answer. Discuss results as a class.
Same as "Sondage" but students can only write one name per picture. When completed, play a version of bingo where students raise their hand to give you a sentence using the picture with the name they have written under it. Anyone with the same name on that picture can cross it off. First with three in a row wins.