"GBL is a good modality of learning, but should not replace the old way of learning. As technology advances, children nowadays have shorter attention spans. They no longer strive harder to be patient in doing and learning things. GBL is a good modality to make learning fun and exciting."
"Game-based learning keeps my students engaged with the use of technology and different applications. I occasionally use game-based learning in the classroom, however, nothing replaces the interaction with teachers and classmates."
"GBL is also hands-on learning, where the process is like a game, where we give materials, instruction, and a goal. The activities are more directed, unlike the open-ended ones, because we want the children to reach a goal at the end and learn from it. "
"I came from a traditional school and have no experience with game-based learning, especially using technology. Nowadays, game-based learning might benefit children since a lot are exposed to gadgets and they play a lot of games. Game-based learning would mean children will be playing and learning at the same time, which is making good use of their time, instead of just simply playing."
"Game-based learning is not limited to funny, animated, and cartoonish games. Gamification is used now in online courses and learning management systems. It is a good tool for learning and development because it’s on demand, meaning you can do it anytime and anywhere. You can also track progress and have a repository of resources when needed. I think people who will benefit from this are more mature because most often than not, these people have self-regulation already, meaning they are more diligent enough to accomplish and finish a course. "
Game-Based Learning (GBL) is still relatively new to many people, and not everyone is fully aware of its potential. Because of this, GBL should be introduced and promoted in more schools and learning environments so that more educators, students, and families can understand how it works and how effective it can be.
Many stakeholders, such as teachers, parents, and school administrators, recognize the benefits of GBL, including how it improves student engagement and learning outcomes. However, most agree that while GBL is powerful, it should not completely replace traditional teaching methods. Instead, it should be used as a complement to conventional strategies like lectures, textbooks, and written assessments. A balanced approach ensures that students get the best of both worlds: the creativity and interactivity of games, along with the structure and depth of traditional instruction.
Some people believe that GBL is best suited for subjects like mathematics, where practice and repetition are key. But others, including myself, believe that GBL can be applied effectively across a wide range of subjects, such as science, history, language, and even the arts, making learning more dynamic and meaningful in almost every area.
In summary, the general view among stakeholders is that GBL holds great promise, but it should be used thoughtfully and in combination with other teaching methods to create a well-rounded learning experience.