Game-Based Learning (GBL):
Involves using actual games (digital or physical) designed with educational goals in mind. Learning happens through playing the game.
Gamification:
Adds game-like elements (e.g., points, badges, leaderboards) to non-game activities, like a traditional lesson or assignment, to boost engagement and motivation.
GBL:
Learning is embedded within the game mechanics and story (e.g., solving math puzzles in a fantasy game).
Gamification:
The content stays the same, but it’s wrapped in game elements (e.g., earning points for completing a quiz).
GBL:
Focuses on learning through experience and exploration in a game environment.
Gamification:
Focuses on motivating learners to engage with content they might otherwise find dull.
GBL:
Minecraft Education Edition (learn math, history, coding through gameplay)
Oregon Trail (learn U.S. history)
Gamification:
A classroom system where students earn badges for completing homework
Leaderboards for quiz scores
GBL: Deep cognitive engagement through narrative and problem-solving
Gamification: Surface-level motivational engagement through rewards and competition