1. Kahoot!
Type: Quiz-based learning platform
Subjects: All subjects
How it works: Teachers or students can create fun quizzes (called "Kahoots") or use pre-made ones. It encourages competition, recall, and review in a game-show format.
Best for: Class engagement, test prep, home revision
2. CellCraft
Type: Biology simulation game
Subject: Science (Biology)
How it works: Players control a cell and learn about cell structure, organelles, and biological functions while managing energy and responding to threats.
Best for: Middle to high school biology
3. Prodigy Math
Type: Math RPG game
Subject: Mathematics
How it works: Students battle monsters and level up characters by solving math problems aligned to curriculum standards.
Best for: Grades 1–8
4. Code.org
Type: Coding and computer science platform
Subject: Computer Science, Math
How it works: Offers coding games with characters from Minecraft, Star Wars, and Frozen. Kids learn programming, logic, and creativity.
Best for: All ages, especially beginners in coding
5. National Geographic Kids Games
Type: Educational games and quizzes
Subjects: Science, Geography, Ecology
How it works: Includes mini-games and puzzles that teach world facts, ecosystems, and wildlife.
Best for: Elementary school students
6. iCivics
Type: Civic education games
Subjects: Social Studies, Government
How it works: Students play games to learn how laws are made, how elections work, and how government functions.
Best for: Middle and high school civics classes
1. Minecraft: Education Edition
Price: Subscription (~$5/user/year for schools)
Subjects: STEM, History, Language Arts
How it works: A classroom-friendly version of Minecraft with structured lessons and challenges. Students explore concepts like architecture, coding, and ecology in a sandbox environment.
Best for: Grades 3–12
Price: Hardware + app bundles (~$75–$150+ depending on set)
Subjects: Math, Reading, Spelling, Coding
How it works: Combines physical objects and tablet games. Kids interact with shapes, letters, and numbers using a camera-based system.
Best for: Early learners (ages 4–10)
Price: ~$5–$25 per app
Subjects: Math (Algebra, Geometry, Numbers)
How it works: Fun puzzles that gradually teach algebra and math logic without overwhelming terminology.
Best for: Elementary and middle school students
Price: ~$20 (varies by platform)
Subjects: Language Arts, Creativity, Logic
How it works: Players solve puzzles by typing in objects to appear and interact with the game world. Builds vocabulary and creative problem-solving.
Best for: Ages 8+
5. TypingClub
Price: Free basic version; premium plans (~$3.50/student/year)
Subject: Typing and computer skills
How it works: Interactive lessons and games to teach touch typing. Includes tracking and progress reports.
Best for: All ages