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Overall it’s a great reel.
I like the subtitle style reel breakdown text
I like that he uses animation cycles with the controls dissolving in to show off the rig and deformations
I like the way he showed his procedural rigging
Suggestions
Include more extreme poses / anim clips to show off the deformation extremes.
The sped up shots of moving rig controls around is not really needed. It’s not impressive and doesn’t really show me anything. I’d recommend more anim cycles, or poses like he has toward the end or the front of the reel.
Don’t need to show us two different shots of running a script in the script editor. We’d get it from the first one. The two shots seem very similar so I thought the video glitched or something. If anything, include it in a different part of the reel, not back to back, and use a different character for the second one.. I thought I was seeing the same character script twice ..
If he’s going to show python code, make sure it’s pep8 formatted and has good code style. Also use functions to build your rig, not just one long code snippet. Impressive nonetheless.
Not really sure what the last sushi shot is supposed to show? The characters don’t do much and the sushi is just a rounded cube.
If he has any python tools I’d show some clips of those as well.
Remove some of the weaker shots - the reel shows a lot of the same characters and work. It can be trimmed down a bit
Final thoughts.
Overall it’s a solid reel!
The rendered shots and the dissolves are a nice touch to keep it from seeming boring.
The subtitle reel breakdown is a great thing, it keeps people from having to ask “what did you do in this shot?”
As for Sujan’s reel, some really solid work! I thought it was really good overall. I think my notes are rather minimal but here’s a breakdown shot by shot:
(lady in front of the monitor) Great work, that’s some serious roto talent! I wonder whether you’d be better off in the final comp using keys for a lot of her hair though. Particularly the lighter strands in front of the darker background. As a roto demonstration it’s great.
(mirror cleanup) Solid paint work. Maybe this should just say “Paint: marker removal” instead of “frame by frame” because I’m assuming stills were tracked onto the different planes within the reflection and that this wasn’t painted frame by frame.
(cave clean up) Nice matte painting for the set extension / clean up. Considering how much of the frame had to be painted there aren’t that many areas that feel overly cloned. Definitely see some repetitive / smudged textures here and there but they could easily be fixed. The bottom left of the frame looks a little wobbly. No lightsaber?!
(car roto) no notes, solid roto
(dolly track removal) the clean up for the right rail makes it look like the carpet has a major crease. Without the rail there the light would continue to the side of the staircase.
(staff and head removal) clean up looks good but the camera move used to show that this was a 3D projection set up was a little disorienting.
(roto demo) this shot is rather blue so a blue overlay isn’t the easiest thing to see. Roto looks good though.
(shoe light reflection) Not entirely sure where the reflection was which I suppose is a good thing. Would have been nice to have a before and after. The tread on the fg shoe where the pinky toe would be looks a little funny but that could be the shoe.
(roto demo) solid work once again, looks better than the roto I receive most of the time!
Nice-looking reel you've got here.
I particularly like your title card animation and the decision to go grayscale with it. Type choice is nice and overall it's quite slick.
I would suggest sticking with that throughout the reel so that the software icons remain b&w on the bottom right for each shot.
I would also recommend slowing down your breakdowns overall. You've included quite a bit of text, which is helpful, but it needs a bit more time for the viewer to be able to read it before we jump to the next plate in each shot breakdown.
The car removal in your first shot has some parallaxing issues, so I would take another stab at that comp, if possible.
There's some clunkiness in some of the 3D animations throughout, but I'm assuming that is not your work so will not comment on it.
I like the decision to utilize the boxes to highlight your work, and find this both visually pleasing and an easy way to read what you did, I would like to see this slowed down a touch so as not to require the viewer to replay multiple times or need to frame through.
Your end card is equally as slick as your title card and I wouldn't suggest any changes there -- it looks quite nice. Perhaps you have additional motion graphics work similar to this that you have done (or that you could create for the sake of your reel) that you might want to include? It would be nice to see what else you are capable of in that realm!