๐ฒ๐ฎ Games are a great way to be able to have student engagement and to be able to quickly assess student knowledge! There are many types of these edu-games available. You just need to decide which tool is best for your task and then get started! Here are some comparisons/contrasts of four of the most popular games. ๐
Gimkit was designed by a high school student to give users the ultimate playability! The players must answer questions (can be multiple choice OR short answer!) at their own pace to earn "money". Players can spend their money to buy power-ups, "question insurance" (protection from losing money for incorrect answers), and the teacher can even enable a mode where players can "freeze" each other during play. The teacher can decide if the students work against the clock to earn the most as an individual, or even can set an "earning goal" for the class to work together. Teachers can see reports of class and individual progress.
Tip: for this type of game, you want to make sure you have a LOT of questions ready. Players can repeat questions until a time frame is up or until the monetary goal is reached.
Cost: Free for your first 5 "kits" (games) then $5 a month to have unlimited
Quizizz allows students to answer a set of questions at their own pace to earn points. Points are earned by how fast and accurately they answer the questions. The questions can be multiple choice, or multiple select.
Tip: Quizizz games can be played in-person, but can also be assigned to do remotely! Teachers can monitor student progress and number of attempts. Makes for a very fun and engaging "at home challenge!
Cost: Quizizz is completely FREE!
Quizlet has long been a digital flashcard favorite, but did you know there are several game modes? Students can play individual matching games, but now Quizlet has "Quizlet LIVE", a game where student players are put into groups (with fun animal names!) and must work together to answer questions. A question or definition appears on each player's screen...but only ONE person in the group has the right answer. The group must decide whose answer is correct. First group to 12 wins!
Cost: Quizlet is FREE
Kahoot was the first of it's kind in the student response gaming realm. Students see a multiple question on a front screen, and use their computers or phones to answer the question. Now, this tool has expanded to offer "jumble" questions where students can place items in order, and teachers can insert just informational slides, too.
Cost: the basic game is FREE, but these extra question types do come at a cost...anywhere between $3-6 a month depending on what level you would like and how many question types. The $6 a month Premium features new short-answer questions and have at-home play modes, too.