Super Smash Bros. Ultimate
Rules
R1 Esports Spring Tournament - Elementary Division
Super Smash Bros. Ultimate Rules
Super Smash Bros. Ultimate Rules
- Match Procedure
1.1 Competition Format
The tournament will have a double elimination group stage and Top 8 single elimination stage.
Group Stage:
Double Elimination
4 Groups, 4 teams per group
Top 2 per group advance to Top 8 Stage
All 3 sets played concurrently
Top 8 Stage:
Single Elimination
Results of 2nd round will determine teams in 3rd Place match and Championship match
Round 1 and 2 will have all 3 sets played concurrently
3rd Place match and Championship match will be played one set at a time
In the 3rd Place and Championship match, the third set will not be played if not necessary
1.2 Match Format
Match Format: Best-of-Three ("Bo3") Sets
Set Format: Best-of-Three ("Bo3") Games
Mode: Smash
Team Size: 3 Players
1.3 Team Rosters
A "team" will consist of 3 players. Each player will compete in one set (Bo3 games) each. Players must be enrolled in the campus they are representing and must be a K-5th grade student.
1.4 Substitutions
There will be no player substitutions in this competition.
1.5 Roster Submission
Before each set, a team representative will submit their roster order to the facilitator. Both teams would select their roster order without knowing the opponent's roster order. Once submitted, the order will not change. Teams can change the roster order prior to each match.
1.6 Player Match Up
Players will be matched up against their opponent in the order of their roster submission (1st vs. 1st, 2nd vs. 2nd, 3rd vs. 3rd). In the group stage, all 3 sets will be played concurrently, regardless of the results.
In the 3rd Place and Championship match, each set will be played one after the other, with the 3rd set only being played if needed.
1.7 Match Set Up
Players will use the defined ruleset for the competition (see below 2.1). To start the set, both players will decide who will be player 1 by using one of the following methods:
Both players agree to who will be player 1
The winner of a coin flip will decide who will be player 1
1.8 Match Play
Stages will be selected randomly by the game from the competition stage list (see 2.2). Players will use the following procedures for character selection for their set.
Game 1
Player 1 selects character
Player 2 selects character
Game 2 and Onward
Winner of previous game > selects character
Loser of previous game > selects character
1.9 Self-Destruct Finishes
In the event where the game ends due to a self-destruct move, the results screen will determine the winner of the game.
1.10 Sudden Death
In the event that the clock runs out and a sudden death is initiated, the player which had the highest number of stocks is the winner of the game. If both players had the same amount of stocks, the player with the lowest total damage percentage taken is the winner of the game. If both players had the same amount of stocks and the same percentage, players should follow the scenario below this one.
In the event that both players knock out at the same time and initiate a sudden death, players will play a tiebreaker game on the same stage with the same characters using the official match format with the following modifications:
Stock: 1
Stock & Time: 3 minutes
1.11 Match Results
Each player will be competing in their own "Best-of-3 games" set. The winner of the set will be player to win two games first. The winning team of the match will be determined by the team to win two of the three sets.
2. Game Rules
2.1 Rules
The following settings will be used for all matches:
Style: Stock
Stock: 3
Time Limit: 7 miunutes
FS Meter: Off
Spirits: Off
Damage Handicap: Off
Stage Selection: Random
Random Stage Selection (from stages listed on 2.2)
Items: Off and None
Advanced
First to: 1 win
Stage Morph: Off
Stage Hazards: Off
Launch Rate: 1.0x
Underdog Boost: Off
Score Display: Off
Show Damage: Yes
2.2 Stages
The stages below will be used for competitions. No stages outside this list can be played in competition. Omega and Battlefield variations of these stages are not allowed.
Competition Stages: The following stages will be picked from randomly by the game:
Battlefield
Final Destination
Pokemon Stadium 2
Smashville
Town & City
Kalos Pokemon League
Yoshi's Story
Small Battlefield
2.3 Characters
All original roster and DLC fighters are allowed.
Amiibo: All amiibo figures are prohibited from use in the competition.
Mii Fighters: Players must use default Mii Fighter costumes and must use a Guest Mii. If a player chooses to use a Mii Fighter, they must use the default moveset only. Any combination of moves may be used, but any Mii Fighters that a player may want to use during a match must be created before the match begins (up to a limit of three Mii Fighters) or else they will be prohibited from doing so. Using undeclared Mii Fighters or Mii Fighters that do not follow these restrictions may result in a player forfeiting the game in which the illegal Mii Fighter was used.
3. Tournament Rules
3.1 Code of Conduct
As participants in the scholastic esports community, we ask that players, coaches, advisors, and spectators uphold the values of sportsmanship, respect, and integrity. Behavior both in-game and outside of it reflects not only on yourself but on your school, district, and the broader scholastic esports community. Therefore, we ask that you commit to the following principles:
Sportsmanship: We will compete with honor and fairness, acknowledging the skill and dedication of our opponents. We will celebrate victories graciously and accept defeats with humility, understanding that both are opportunities for growth.
Respect: We will treat all competitors, coaches, facilitators, and organizers with respect and dignity, regardless of differences in skill level, background, or perspective. We will refrain from engaging in any form of harassment, discrimination, or unsportsmanlike conduct.
Integrity: We will abide by the rules and regulations set forth by the competition organizers, playing with honesty and transparency at all times. We will not engage in cheating, hacking, or any other form of unfair advantage-seeking behavior.
Positive Environment: We will strive to create a positive and inclusive environment for all participants, fostering camaraderie and mutual support. We will work together to uphold the spirit of teamwork and collaboration, both within our own teams and with others.
School/District Representation: We understand that as representatives of our schools, we carry a responsibility to uphold their values and reputation. We will conduct ourselves in a manner that reflects positively on our educational institutions and the scholastic esports community as a whole.
Any player, coach, or spectator deliberately acting against these principals may be removed from the competition to make the environment
3.2 In-game Names
3.2 In-game Names
All player names and gamer tags used in play are prohibited from including:
Gang Affiliation
Drugs (including alcohol and tobacco)
Sexual Material
Offensive Material
Politically Charged Symbols/Images
Please review all names/gamer tags prior to playing in the tournament. Any player with a name or gamer tag that is in violation of this rule will not be allowed to participate in the tournament.
3.3 Dress Code
3.3 Dress Code
Each team will be representing their school and district. We ask that players dress in school appropriate attire. Any player that is in violation of this rule will not be allowed to participate in the tournament.
3.4 Match Times (Tardiness)
In order to maintain our schedule, we ask that teams be at their next match on time. Any changes to the schedule will be communicated on the day of the tournament. We ask that teams be at their assigned station within 5 minutes of their announced match. Teams that are excessively tardy may forfeit their match.
3.5 Coaching
Coaches are allowed to provide feedback and advice only between games (not during gameplay). During this time, they are allowed enter the competition area. Otherwise, coaches must stay in the spectator area. Coaches may not be in possession of the game controller during competition. If providing technical support, the coach must first notify the facilitator prior to assisting the player.
3.6 Disputes
During the course of play, issues may arise. A designated facilitator will resolve issues with the best possible outcome and fairness in mind. All Region One ESC rulings on disputes are final.
4. Equipment
4.1 Provided Equipment
During competition, players will be provided a setup that includes:
Nintendo Switch System
A single Joy-Con
Super Smash Bros. Ultimate Game
Monitor (shared)
Speakers
Table and Chair
4.2 Optional Equipment
Players are allowed to use their own controllers and cables for competition. Controllers must not be modified to provide any unfair advantage in competition. Players can use:
Nintendo Switch Joy-Con
Nintendo Switch Pro Controller
Nintendo GameCube style Controller
Any Nintendo Switch compatible controller with no turbo mode availability
Region One will have a few controllers available but it is ultimately the team’s responsibility to bring their own. Region One will not be responsible for any connection issues or functionality of a player's personal equipment.
**Nintendo is not a sponsor of or affiliated with this tournament.