Audio

Digital audio data can only be represented in 1s and 0s which are binary numbers.

Source: Refrence To Google Classroom (Audio Slides).

Sampling:

Sampling is a method of converting an analogue audio signal into a digital signal. While sampling a sound wave, the computer takes measurements of this sound wave at a regular interval called sampling interval. Each measurement is then saved as a number in binary format. The number of samples taken per second (samples/s) is the sampling rate. Units of samples/s are also referred to as Hertz (Hz).

Source: Refrence To Google Classroom (Audio Slides).

Quantisation:

Quantisation is the process of converting a continuous range of values into a finite range of discreet values. This is a function of analog-to-digital converters, which create a series of digital values to represent the original analog signal. The bit depth (number of bits available) determines the accuracy and quality of the quantized value. Digital audio involves taking an analog waveform (i.e. sound waves) and converting it to a series of individual samples, each of which has an amplitude value. The range of possible amplitude levels are defined by the bit depth, e.g. 8-bit quantization = 256 possible values; 16 bit quantization = 65,536 possible values, etc.

Source: Refrence To Google Classroom (Audio Slides).

This file is in the format of M4A.

What is M4A?

M4A is a file extension for an audio file encoded with advanced audio coding (AAC) which is a lossy compression.

Source: https://whatis.techtarget.com/fileformat/M4A-Unprotected-AAC-audio-file#:~:text=M4A%20is%20a%20file%20extension,stands%20for%20MPEG%204%20Audio.