STLP partnerships are not viewed as vendor gifts/donations for any competitive purposes with services provided to schools, districts, and/or KDE.
Every STLP partner activity should connect to student learning.
STLP activities are aligned with the Kentucky Academic Standards for Technology. Partner-hosted experiences should support one or more of the seven major areas of the standards:
Partners do not need to be standards experts before reaching out. STLP can help partners identify the best standards connection for a proposed activity.
However, every activity should be able to answer a simple question:
What will students learn, practice, create, solve, or demonstrate through this experience?
If the main purpose of an activity is to advertise a company, distribute promotional materials, collect contacts, or display a product, it is not a good fit for STLP. If the activity gives students a meaningful opportunity to engage with technology, solve a problem, create something, or practice a real-world skill, it may be a strong fit.
A strong activity will allow students to actively learn, practice, create, solve, or demonstrate understanding through the experience. Activities focused primarily on advertising a company, distributing promotional materials, or collecting contacts are not a good fit.
Cybersecurity problem-solving activities, engineering or computational thinking tasks, or technology troubleshooting simulations
Robotics or coding challenges that require students to apply programming skills to solve problems
Digital storytelling activities, data visualization mini-tasks, or media literacy/misinformation activities
Creative challenges that engage students in designing solutions, products, or digital experiences
Artificial intelligence activities that explore prompt design, responsible use, and ethical considerations
Technical computer hardware activities that give students hands-on experience with computer components, troubleshooting, and system maintenance