Glossary
Conventional reality
The existence that is recognized by most as empirically "real." Also referred to as "material," "physical," or "real" reality.
Interreality
The space where interactions between virtual and conventional realities take place.
Proximal reality dissonance
A characteristic of problems that arise in VR due to nearby CR entities. Occurrences like smacking a wall while in VR or not hearing or acknowledging CR company both exhibit proximal reality dissonance.
Human haptics
Physical contact with another person that, in the absence of some other input, becomes virtual feedback.
Minimum recognizable avatar (MRA)
The most simple abstracted virtual representation of a VR user that can be anthropomorphically inhabited - in the sense that it is capable of presenting some conventional personality trait or bodily relationship of the user via the avatar.
May also apply to any digital representation of a human user, e.g. a PIP hand on a mouse, or a mouse pointer itself.
Agency
The ability to make choices that elicit a virtual response.
Control
The ability to interact with controllers, driving some virtual action.