Rules:
One VR actor (the artist) is given a target word, they must draw a picture of the word in 3D (in VR), and CR spectators must guess the target based on the actor's movements alone.
I thought:
the Artist will feel a heightened awareness of their external self, redirecting their VR experience from immersive to performative.
Turns out:
Different strategies emerged - one person drew elaborate scenes with fine detail, another oversized exaggerated objects, and another drew to-scale items. No matter the approach, the more exaggerated movements were always the most memorable.
This time:
Controls go to CR people and they blindly draw the thing for the VR person to guess.
I thought:
Both actors will make use of the 3D space, by drawing volumes in the case of the CR actor and moving around the image in the case of the VR actor.
Turns out:
The drawing for the most part was still occuring in 2D, and the VR actor did not try to look at the drawing from different angles. Observations revealed how difficult it is not to talk (raised the question of how to draw what body language the VR guesser cannot see), and the inherent advantage of having a CR guesser as well. One subject used the space to move around and find new areas to draw in so the drawings wouldn’t get cluttered. Another traced his body in order to have a point of reference from which to draw.
Here's a version where:
The CR artist is blindfolded.
I think:
The artist will no longer be able to use any visual spatial reference. they will also lose the advantage of communication via body language. This will make the drawings sloppier and the task a little more difficult.
Stay tuned for results