Sphero

Introduction to the draw canvas and drawing shapes that represent code. Then learn how to spell letters and words.

Follow the steps to get an overview of the app, learn how to create programs using block coding, and gain an understanding of loops and operators.

Learn your first "if/then, else" condition by building a fun game where you will be throwing Sphero and guessing animal sounds.

You will learn a new use for the lights on your robot. In this activity, you will build a spinning top program

Use variables to build a hot potato game powered by Sphero. You will also learn about loop until, and randomness within bounds to bring this classic game to life.

Learn the basics of the text canvas, loops, and some tips to get started with your first lines of JavaScript code.

Mathematics and Spheros