Horror

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Dolls can't move by themselves. . . . Or can they?

Amy is terrified. She hears scratching and scurrying noises coming from the dollhouse in the attic, and the dolls she was playing with are not where she left them. Dolls can't move by themselves, she tells herself. But every night when Amy goes up to check on the dollhouse, it's filled with an eerie light and the dolls have moved again! Are the dolls trying to tell her something? Could this all be connected to the murders of her great-grandparents?

Sinister secrets unravel as Amy gets closer to revealing the mystery of the dolls in this haunting novel that combines complicated family relationships with a bone-chilling mystery. Even readers who love scary stories will want to keep the lights on after finishing!

Everyone in Timbers knows Still Cove is off-limits, with its creepy Beast sightings and equally terrifying legends. But when a bullying incident sends twelve-year-old Nico Holland over a cliff and into Still Cove's icy waters, friends Tyler and Emma--and even Opal Walsh, who usually runs with the popular kids--rush to his rescue . . . and discover a mysterious island hiding in the murky, swirling mists below.

Though the island appears uninhabited, the kids can't shake a feeling that something about it is definitely not right. Their suspicions grow when they stumble upon an abandoned houseboat filled with all sorts of curiosities: odd-looking weapons, unnerving portraits, maps to unknown places, and a glass jar containing something completely unidentifiable. And in its lowest depths churns a dark, deep secret.

As the group delves deeper into this mysterious new clubhouse, their lives begin to intertwine in weird and dangerous ways. For something ancient has awakened . . . and it can detect not only their wishes and dreams, but also their darkest, most terrible imaginings. Do they have what it takes to face the shadowy secrets lurking within their own hearts?

Having survived sinister scarecrows and the malevolent smiling man in Small Spaces, newly minted best friends Ollie, Coco, and Brian are ready to spend a relaxing winter break skiing together with their parents at Mount Hemlock Resort. But when a snowstorm sets in, causing the power to flicker out and the cold to creep closer and closer, the three are forced to settle for hot chocolate and board games by the fire.

Ollie, Coco, and Brian are determined to make the best of being snowed in, but odd things keep happening. Coco is convinced she has seen a ghost, and Ollie is having nightmares about frostbitten girls pleading for help. Then Mr. Voland, a mysterious ghost hunter, arrives in the midst of the storm to investigate the hauntings at Hemlock Lodge. Ollie, Coco, and Brian want to trust him, but Ollie's watch, which once saved them from the smiling man, has a new cautionary message: BEWARE.

With Mr. Voland's help, Ollie, Coco, and Brian reach out to the dead voices at Mount Hemlock. Maybe the ghosts need their help--or maybe not all ghosts can or should be trusted.

A spooky and adventurous novel about a girl made of dust and bone and imagination who seeks the truth about the magic that brought her to life.

Irréelle fears she’s not quite real. Only the finest magical thread tethers her to life―and to Miss Vesper. But for all her efforts to please her cruel creator, the thread is unraveling. Irréelle is forgetful as she gathers bone dust. She is slow returning from the dark passages beneath the cemetery. Worst of all, she is unmindful of her crooked bones.

When Irréelle makes one final, unforgivable mistake by destroying a frightful creature just brought to life, Miss Vesper threatens to imagine her away once and for all. Defying her creator for the very first time, Irréelle flees to the underside of the graveyard and embarks on an adventure to unearth the mysterious magic that breathes bones to life, even if it means she will return to dust and be no more.

Ever since Cass almost drowned (okay, she did drown, but she doesn't like to think about it), she can pull back the Veil that separates the living from the dead . . . and enter the world of spirits. Her best friend is even a ghost. So things are already pretty strange. But they're about to get much stranger.

When Cass's parents start hosting a TV show about the world's most haunted places, the family heads off to Edinburgh, Scotland. Here, graveyards, castles, and secret passageways teem with restless phantoms. And when Cass meets a girl who shares her "gift," she realizes how much she still has to learn about the Veil -- and herself. And she'll have to learn fast. The city of ghosts is more dangerous than she ever imagined.

From Book 1: You don't just read this ghost story. You step into it. Some houses are more than just haunted... they're hungry.

Dash, Dylan, Poppy, Marcus, and Azumi don't know this at first. They each think they've been summoned to Shadow House for innocent reasons. But there's nothing innocent about Shadow House.

Something within its walls is wickedly wrong. Nothing -- and nobody -- can be trusted. Hallways move. Doors vanish. Ghosts appear. Children disappear.

And the way out?

That's disappeared, too...

Enter Shadow House... if you dare.

Charlie Laird has several problems.

1. His dad married a woman he is sure moonlights as a witch.

2. He had to move into her purple mansion—the creepiest place in Cypress Creek.

3. He can’t remember the last time sleeping wasn’t a nightmarish prospect. Like even a nap.

What Charlie doesn’t know is that his problems are about to get a whole lot more real. Nightmares can ruin a good night’s sleep, but when they start slipping out of your dreams and into the waking world . . . well, that’s something only Charlie can face. And he’s going to need all the help he can get, or it might just be lights-out for Charlie Laird. For good.

A family moves into an old, abandoned house. Jules's parents love the house, but Jules is frightened and feels a sense of foreboding. When she sees a pale face in an upstairs window, though, she can't stop wondering about the eerie presence on the top floor—in a room with a locked door. Could it be someone who lived in the house a century earlier?

Her fear replaced by fascination, Jules is determined to make contact with the mysterious figure and help unlock the door. Past and present intersect as she and her ghostly friend discover—and change—the fate of the family who lived in the house all those many years ago.


Zach, Poppy, and Alice have been friends forever and have been playing one continuous game of pirates and thieves, mermaids and warriors. Ruling over all is the Great Queen, a bone-china doll cursing those who displease her.

But they are in middle school now. Zach’s father pushes him to give up make-believe, and Zach quits the game. Their friendship might be over, until Poppy declares she’s been having dreams about the Queen—and the ghost of a girl who will not rest until the bone-china doll is buried in her empty grave.

Zach and Alice and Poppy set off on one last adventure to lay the Queen’s ghost to rest. But nothing goes according to plan, and as their adventure turns into an epic journey, creepy things begin to happen. Is the doll just a doll or something more sinister? And if there really is a ghost, will it let them go now that it has them in its clutches?