Fantasy

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Twelve-year-old Sophie has never quite fit into her life. She’s skipped multiple grades and doesn’t really connect with the older kids at school, but she’s not comfortable with her family, either. The reason? Sophie’s a Telepath, someone who can read minds. No one knows her secret—at least, that’s what she thinks…

But the day Sophie meets Fitz, a mysterious (and adorable) boy, she learns she’s not alone. He’s a Telepath too, and it turns out the reason she has never felt at home is that, well…she isn’t. Fitz opens Sophie’s eyes to a shocking truth, and she is forced to leave behind her family for a new life in a place that is vastly different from what she has ever known.

But Sophie still has secrets, and they’re buried deep in her memory for good reason: The answers are dangerous and in high-demand. What is her true identity, and why was she hidden among humans? The truth could mean life or death—and time is running out.

Three dragons. One unavoidable, unpredictable destiny. This is the beginning... of the end.

In the SeaWing kingdom, a young prince learns he is an animus -- capable of wonderful magic that comes with a terrible price. In the mind of a NightWing dragonet, a thousand futures unfold -- and almost all of them, she knows, lead to disaster and destruction.

And under three full moons and the watchful eyes of his NightWing mother and IceWing father, the most powerful dragon Pyrhhia will ever know is clawing his way out of his egg. Darkstalker, the dragon who will change the world forever.

Long before the SandWing war, lifetimes before the Dragonet Prophecy... darkness is born.

Kestra Dallisor has spent three years in exile in the Lava Fields, but that won't stop her from being drawn back into her father's palace politics. He's second-in-command to the cruel king, Lord Endrick, which makes Kestra a valuable bargaining chip. A group of rebels knows this -- and they snatch Kestra from her carriage as she reluctantly travels home.

The kidnappers want her to retrieve the lost Olden Blade, the only object that can destroy the king, but Kestra is not the obedient captive they expected. One of the rebels, Simon, has his hands full as Kestra tries to foil their plot, by any means necessary. As motives shift and secrets emerge, both have to decide what -- and who -- it is they're fighting for.

What if Mulan had to travel to the Underworld?

When Captain Shang is mortally wounded by Shan Yu in battle, Mulan must travel to the Underworld, Diyu, in order to save him from certain death. But King Yama, the ruler of Diyu, is not willing to give Shang up easily. With the help of Shang's great lion guardian ShiShi, Mulan must traverse Diyu to find Shang's spirit, face harrowing obstacles, and leave by sunrise--or become King Yama's prisoner forever. Moreover, Mulan is still disguised as the soldier called Ping, wrestling with the decision to reveal her true identity to her closest friend. Will Mulan be able to save Shang before it's too late? Will he ever be able to trust her again? Or will she lose him--and be lost in the Underworld--forever?


When street magician Carter runs away, he never expects to find friends and magic in a sleepy New England town. But like any good trick, things change instantly as greedy B.B. Bosso and his crew of crooked carnies arrive to steal anything and everything they can get their sticky fingers on.

After a fateful encounter with the local purveyor of illusion, Dante Vernon, Carter teams up with five other like-minded illusionists. Together, using both teamwork and magic, they'll set out to save the town of Mineral Wells from Bosso's villainous clutches. These six Magic Misfits will soon discover adventure, friendship, and their own self-worth in this delightful new series.

Trials of Apollo: The Hidden Oracle

by Rick Riordan

How do you punish an immortal? By making him human. After angering his father Zeus, the god Apollo is cast down from Olympus. Weak and disoriented, he lands in New York City as a regular teenage boy. Now, without his godly powers, the four-thousand-year-old deity must learn to survive in the modern world until he can somehow find a way to regain Zeus's favor.

But Apollo has many enemies-gods, monsters, and mortals who would love to see the former Olympian permanently destroyed. Apollo needs help, and he can think of only one place to go . . . an enclave of modern demigods known as Camp Half-Blood.

Arianwyn has flunked her witch's assessment: She's doomed. Declared an apprentice and sent to the town of Lull in disgrace, she may never become a real witch-- much to the glee of her arch-rival, Gimma.

But Lull is not as boring as it seems. Strange things are sighted in the woods, a dangerous infestation creeps through the town, and a mysterious magical visitor arrives with his eye on her.

With every spirit banished, creature helped, and spell cast, Arianwyn starts to get the hang of being a witch--even if she's only an apprentice. But the worst still lies ahead. For a sinister darkness has begun to haunt her spells, and there may be much more at stake than just her pride . . . for Arianwyn and the entire land.

Humans and androids crowd the raucous streets of New Beijing. A deadly plague ravages the population. From space, a ruthless lunar people watch, waiting to make their move. No one knows that Earth's fate hinges on one girl. . . .

Cinder, a gifted mechanic, is a cyborg. She's a second-class citizen with a mysterious past, reviled by her stepmother and blamed for her stepsister's illness. But when her life becomes intertwined with the handsome Prince Kai's, she suddenly finds herself at the center of an intergalactic struggle and a forbidden attraction. Caught between duty and freedom, loyalty and betrayal, she must uncover secrets about her past in order to protect her world's future.


Isle of the Lost

by Melissa de la Cruz

Evil tree. Bad Apple? Twenty years ago, all evil villains were banished from the kingdom of Auradon to the Isle of the Lost--a dark and dreary place that they cannot leave. Stripped of their magical powers, the villains now live in total isolation, forgotten by the world.

Mal learns from her mother, Maleficent, that the key to true darkness, the Dragon's Eye, is located inside her scepter in the forbidden fortress. The eye is cursed, and whoever retrieves it will be knocked into a deep sleep for a thousand years. But Mal has a plan to capture it. She'll just need a little help from her "friends." In their quest for the Dragon's Eye, these four kids begin to realize that just because you come from an evil family tree, being good ain't so bad.

Long ago, the barriers between our world and the Otherworld were ripped open. Now, the luckiest Cits live behind walls that keep them safe from hideous monsters. Others are not so lucky.

To Joyeaux Charmand, who has been a Hunter since she was a child, every Cit without magic deserves her protection from the dangerous Othersiders. Then she is called to Apex City, where the best Hunters are kept to protect the most important people.

Joy soon realizes more and more monsters are getting through the barriers, and the close calls are becoming too frequent to ignore. Yet the Cits have no sense of how much danger they're in...to them, Joy and her corp of fellow Hunters are just action stars they watch on TV.

When an act of sabotage against Joy takes an unbearable toll, Joy uncovers a terrifying conspiracy in the city. There is something much worse than the usual monsters infiltrating Apex. And it may be too late to stop them?

Heartless

by Marissa Meyer

Catherine may be a favorite of the unmarried King of Hearts, but her interests lie elsewhere. A talented baker, all she wants is to open a shop with her best friend and supply the Kingdoms with delectable pastries. But according to her mother, such a goal is unthinkable for the young woman who could be the next Queen. At a royal ball where Cath is expected to receive the king’s marriage proposal, she meets Jest, the handsome and mysterious court joker. For the first time, she feels the pull of true attraction. At the risk of offending the King and infuriating her parents, she and Jest enter into a secret courtship. Cath is determined to define her own destiny and fall in love on her terms. But in a land thriving with magic, madness, and monsters, fate has other plans.

When Henry Atherton helps Mr. Fogarty clean up around his house, he expects to find a mess and a cranky old man; what he doesn't expect to find is Pyrgus Malvae, crown prince of the Faerie realm, who has escaped the treacherous Faeries of the Night by traveling to the human world through a portal powered by trapped lightning. Powerful forces dream of ruling the Faerie realm and are out to kill Pyrgus. Enlisting the help of his sister, Holly Blue, and his new friend, Henry, Pyrgus must get back to the Faerie world alive before one of his many enemies gets to him instead. But how many portals are open, and can Pyrgus find the right one before it falls into the wrong hands?

Scenes filled with vivid color, unforgettable detail, and fearless characters, author Herbie Brennan brings readers to the Faerie world, where nothing is ever what it seems and no one can be trusted.

While her classmates are jetting off to family vacations, Aru will be spending her autumn break at home, in the Museum of Ancient Indian Art and Culture, waiting for her mom to return from her latest archeological trip. Is it any wonder that Aru makes up stories about being royalty, traveling to Paris, and having a chauffeur?

One day, three schoolmates show up at Aru's doorstep to catch her in a lie. They don't believe her claim that the museum's Lamp of Bharata is cursed, and they dare Aru to prove it. Just a quick light, Aru thinks. Then she can get herself out of this mess and never ever fib again.

But lighting the lamp has dire consequences. She unwittingly frees the Sleeper, an ancient demon whose duty it is to awaken the God of Destruction. Her classmates and beloved mother are frozen in time, and it's up to Aru to save them. But how is one girl in Spider-Man pajamas supposed to do all that?

Jaide and Jack Shield's lives are changing in a very, very strange way. The weather is turning against them. Magical disasters occur when they're around. And a mysterious explosion has just destroyed their house...from the inside.

Without knowing why, the twins are stolen away to live with Grandma X--a relative they've never, ever met. At Grandma X's house, things are even stranger. Weather vanes point in the opposite direction of the wind. Doors appear and disappear. Cats talk.

Jaide and Jack don't know the reason behind all this strangeness. They don't know that they're troubletwisters, and that they must defend the world against a dark, evil force. The time has come for them to discover the truth--and the powers that come with the truth. Are they ready?