8-8 stations
we watches a few videos and took some bullet point notes
today we made a microbit pet for a client and used blocks to code it
we played a review gimkit on unit one vocabulary
How to make a sprite? 8-13-25
These are my two sprites that I drew in class today
These are my two sprites that I drew in class today
We also made the sprites move in the last code
Then we added a background and a background color
8-18
Today we watched videos and created three different games.
What is our IP address
PING
Adding ages
we used algorithems to make an age counting simulator and also to fins its agerage age
Variables
Randomness
Animation
Scoreboard and Background - we want it to be a sun because of our beach theme.
Scoring System / Rules Board - we want to have certain targets to get more points.
Launcher - our launcher works well, and we want to have some sort of ball return
Flippers - We might want to add another flipper (seen in one of the videos)
Targets (most of them fall back once hit or drop down into the pinball machine) - we want to have beach-themed targets that hit the ball back to the flippers.
Bumpers - we want to have multiple close together so they keep bouncing off of each other.
Ball Counter (where is the sensor that knows that the player has lost?) - the sensor is at the bottom of the board, so the ball will hit it and say game over
Rotating Component (servo component) - we want our rotating component to be an umbrella
Unique mechanical component (something that moves either because the ball hits it (passive component) or because it moves on its own and is one of the above-listed components) - we want it to be a little area that hits the ball from all sides (seen in one video)
Sounds of game play (we may or may not get to this) - we want ours to have music
Ball guides (passive, non-moving components that keep the ball in the playfield and direct it). - We want to have multiple ball guides that can guide our ball. Also, if they hit the ball guides, we want them to get more points.
Overall board layout (consider the location of everything, taking a clear top view). - We want to have many components, some close together and some far apart.