In geometry I applied transformations by designing a video game with 3 levels. After designing my video game, I turned the video game into an animation. The goal of my game was to get the balloon inside of the basketball hoop. In order to complete my game, translations, rotations, reflections, and dilations had to be used. It was important throughout the process that we remembered the differences for each transformation. A dilation is when a figure becomes larger or smaller. A reflection is when in flips. and translation is when it slides, and a rotation is when it turns or rotates.
In Geometry I am working on designing a piece of stained glass, and in World History we are learning about the history of stained glass in religious establishments. In geometry we are learning about the properties of the parallelogram, so my stain glass design includes different types of parallelograms such as rectangles, squares, and a rhombus. For my stain glass design this is what I am creating