RECENT DATA ON THE PLAYING OF GAMES
TIME SPENT PLAYING VIDEO GAMES
POPULARITY OF MOBILE GAMES
MOBILE GAMER BEHAVIOR
ARTICLES ABOUT GAME PLAY
8 Hours and 27 Minutes. That's How Long the Average Gamer Plays Each Week. (3/10/2021)
The Rise of Board Games in Today's Tech-dominated Culture (4/10/2020)
Youth Drive Rise in Table-top Game Popularity (3/17/2022)
Fighting Bias with Board Games (1/9/2018)
5 Ways to Gamify Your Classroom
How Games Can Improve Your Life: A TED Talk Playlist
Gamified Learning Any Teacher Can Do
Games of Change Student Challenge
Other:
Huang, Wendy Hsin-Yuan; Soman, Dilip (10 December 2013). A Practitioner's Guide To Gamification Of Education (PDF) (Report). Research Report Series Behavioral Economics in Action. Rotman School of Management, University of Toronto.
Kapp, Karl (2012). The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education. Pfeiffer. ISBN 978-1118096345.
Shatz, Itamar (2015). Using Gamification and Gaming in Order to Promote Risk Taking in the Language Learning Process (PDF). MEITAL National Conference. Haifa, Israel: Technion. pp. 227–232.
Toda, Armando M., et al. “Analyzing Gamification Elements in Educational Environments Using an Existing Gamification Taxonomy - Smart Learning Environments.” SpringerOpen, Smart Learning Environments, 4 Dec. 2019, https://slejournal.springeropen.com/articles/10.1186/s40561-019-0106-1.