The Game of Life:

Using Game-Based Learning Pedagogy to Teach Information and Media Literacy


Mastery of information and media literacy skills is essential
to a student's academic, personal and future professional success. 

By teaching information and media literacy skills
using game-based learning pedagogy,
librarians are providing life-saving and life-changing instruction
in engaging and relevant ways.

INTRODUCING THE TOPIC OF THE DAY USING WORD GAMES

Generate engagement by having students guess the topic of the day's lesson.
Below are three example of words games. Try one!

MyWordle: Guess the Wordle in 6 tries. To solve a Wordle, type a word equal in length to the number of puzzle squares, and then click enter. After each guess, the color of the tiles will change to show how close your guess is to the mystery word. A letter tile that turns green is a correct letter in the correct space. A tile that turns yellow is a correct letter but not in the correct space. A gray letter is not a letter the mystery word. After six incorrect attempts, the  game will end and the mystery word will appear. To create an original Wordle,  go to MyWordle and type in a custom word of any length; then click 'Generate Link'. Share the link with participants.

spaceman-1.pptx

Alien_PPT: To play the Alien Game, download the file and open in PowerPoint. To change the word, move the green box at the bottom and copy the letter boxes to add additional letters and/or change the letters in the existing boxes by typing over the letter. Replace the green box over the hidden word. Next, click the Slide Show tab and then the Play from the Start button. For every letter guessed, click on the corresponding letter on the left of the slide. For correct letters, click on the corresponding box at the bottom of the slide. For incorrect guesses, click the red BUILD button. The 10th incorrect guess will send the space craft flying and ends the game if the hidden word has not been guessed.

Don't Let the Shark Get Too Close

Don't Let The Shark Get Too Close: To play, on a whiteboard, draw a wavy line across the board creating a sufficient number of 'waves'. On the left side, draw a dorsal fin in a 'wave'; on the right side, draw a swimmer as pictured above. Below the wavy line, draw a short line to represent each letter in the mystery word. For each right guess of a letter in the word, write the correct letter on the corresponding line. For each incorrect guess, erase the dorsal fin and redraw it in the next wave to the right. The shark wins if the dorsal fin reaches the swimmer before the mystery word is completely and correctly spelled.