Students will use tiny robots called Ozobots to try to code a racetrack that is the fastest.
Learning Targets
I can solve a problem or a challenge using the Engineering Design Process.
I can code my Ozobot to compete in a race.
Students will use the Scratch, Jr. app to learn about programming through block codes. They will complete challenges throughout the week that increase in complexity each day.
Learning Targets
I can solve a problem or a challenge using the Engineering Design Process.
I can program sprites in Scratch, Jr. using three or more types of block codes.
Students will utilize the specialty LEGO kits to learn about motion and forces.
Learning Targets
I can solve a problem or a challenge using the Engineering Design Process.
I can demonstrate physics concepts using the LEGO BricQ Motion Essentials
Students will use the online tool Tinkercad to create a keychain with their name on it.
Learning Targets
I can solve a problem or a challenge using the Engineering Design Process.
I can create a 3D shape with my name and a keychain loop that will be printed on our 3D printers.
In this unit, students will invent a machine that solves a problem and build a prototype of their idea
Learning Targets:Â
I can use the engineering design process to solve a problem or challenge.
I can demonstrate an understanding that machines do jobs for people.