Waiting in line? On the bus? Got some free time? Check out these fun games you can play with your student group anywhere! Keep busy, stay entertained, and have some fun no matter where you are.
Setup
5+ players + 1 Narrator
Everyone closes their eyes.
The narrator walks around and secretly assigns roles (by tapping shoulders or whispering).
Keep roles secret!
Characters & Roles
Werewolf
Wakes up at night.
Secretly chooses one player to eliminate.
Wins if werewolves outnumber villagers.
Villager
No special power.
Discusses and votes during the day.
Wins if all werewolves are eliminated.
Seer (optional)
Wakes up at night.
Can point to one player.
Narrator shows thumbs up/down to reveal if that player is a werewolf.
Doctor (optional)
Wakes up at night.
Chooses one player to protect.
That player survives if targeted by werewolves.
Cupid (optional, fun role)
Only on the first night, chooses two players to fall in love.
If one dies, the other dies too.
Lovers can win together (even if on different teams).
Hunter (optional)
He is on the villagers’ team.
He has no special power during the night.
If the Hunter is eliminated (by vote or by werewolves), he may immediately choose one player to shoot.
The chosen player dies as well.
Night Phase
Everyone closes eyes.
Narrator wakes roles one by one.
Werewolves choose a victim.
Special roles act.
Everyone “wakes up.”
Day Phase
Narrator announces who died.
Players discuss and accuse.
Everyone votes to eliminate one player.
Winning
Villagers win → All werewolves are eliminated.
Werewolves win → They equal or outnumber villagers.
Lovers win → If they are the last two alive.
How to Play: Three Storytellers Edition
Pick three people to each tell one story
Amongst the three people, they decide which two of them will be telling a true story and which person will be telling a lie
2 people tell a true story
1 person tells a lie
One after the other the three people each tell their story
After finishing hearing all of the stories the others have time to make a guess, who they think told a lie
Each person can vote on who they believe told the lie
The person that told the lie reveals themselves
How to Play: Single Storyteller Edition
Pick one person to tell three different stories or facts about themselves
2 stories or facts will be the truth and 1 will be a lie
After finishing hearing all of the stories or facts the others have time to make a guess, what they think was a lie
Each person can vote on what they believe was a lie
The storyteller will reveal the lie
Goal: Find the Assassin before they eliminate everyone
How to Play:
One player secretly gets the role Assassin. Everyone else is Citizen.
The Assassin “kills” by secretly winking at someone.
If you’re winked at, wait a few seconds, then pretend to die and leave the round.
At any time, players can accuse someone.
If correct → Citizens win.
If wrong → the accused is out.
Assassin wins if most players are eliminated.
How to Play
Pick a “Thinker” – One player thinks of a person, place, or thing.
Ask Questions – The other players take turns asking yes-or-no questions to figure out what the Thinker is thinking of.
Example: “Is it alive?” “Is it bigger than a backpack?”
Keep Count – Players have up to 20 questions to guess correctly.
Make a Guess – Anyone can try to guess the answer at any time.
End of Round –
If someone guesses correctly within 20 questions, they win and become the next Thinker.
If nobody guesses, the Thinker reveals the answer, and a new round begins with a new Thinker.
App Store: Heads Up! App - App Store
Setup
2+ players
One player holds the phone to their forehead (screen facing out).
The phone shows a word or phrase that the player cannot see.
How to Play
The other players give clues to help the person guess the word.
Can give verbal hints, act it out, or make sounds.
If the player guesses correctly, they tilt the phone down.
If they want to pass, tilt the phone up.
Detective Stories is a riddle game where one player reads a mysterious, dark scenario aloud, and the others must figure out what happened by asking only yes/no questions. The storyteller can answer only “yes,” “no,” or “irrelevant” until the full story is solved.
Please note that the game described below may include dark, and intense themes as part of the storytelling and deception elements. Yellowshirts are strongly encouraged to read all stories in advance and assess whether the content is appropriate for their specific student group before allowing the game to be played.
The woman is an assistant to a knife thrower. The new shoes have a higher heel than the old ones. In the evening there is a show and as the assistant's head is now higher, one of the knives hits her in the head.
He was hunting in the mountains during the winter. The shot provoked an avalanche, and the hunter was buried under the avalanche.
A salesman sold bulletproof vests. One day he put one on and insisted that the customer shoot him to prove its quality. The customer agreed, but unfortunately - he missed the vest and hit the salesman in the head.
The man was skydiving and his parachute did not open. The unopened package was his parachute.
The woman is a student in medical school. She has her photo taken with a human skeleton in the classroom, used for instruction. She does not know that the skeleton is that of her grandfather, who donated his body to science.
George was under the influence of alcohol and saw his reflection on a river. As he was intoxicated, he thought that it would be a good idea to give a hug to the "stranger". However this caused him to fall into the river and drown.
The poison from the punch came from the ice cubes. When the man drank the punch, the ice was fully frozen. Gradually, as the ice cubes melted the poison was released into the punch.
The man works in a travel agency. A few days ago he sold the dead man's wife a trip for two people. However, the woman only booked the one-way trip for her husband - but the round trip for herself. The man reading the newspaper suspects that the woman planned to murder her husband on vacation.
The man is very short. He can only reach the button for the 7th floor. On rainy days, he uses his umbrella to press the 10th-floor button.
He was in a hot air balloon with others. The balloon was losing altitude. They threw items out to reduce weight. When that wasn’t enough, they drew matches to decide who would jump. He drew the burnt match and had to jump.
The man works alone in a radio station. He had put a tape of his voice in to have an alibi if he committed a murder during his working hours. On the way home he switches on his station. Unfortunately the tape was too short and all he can hear is silence. His absence from the station is therefore obvious and he no longer has an alibi. He then kills himself.
Jack and Judy were two goldfish that swam in a small aquarium placed on a shelf. One afternoon, a cat sneaked into the room through the window and hit the aquarium that fell off the shelf and broke against the ground.