oil flare Fire simulation turn into flip book
Set Up Your Scene create source geometry
At the Object level, create a new pyro source node
Use a Pyro Source or Source Volume node to import your fuel source. Connect its output to the Pyro Solver.
Density & Buoyancy:
Tweak density to define how “thick” the smoke is.
Adjust buoyancy and dissipation to control how the fire rises and fades.
Additional Effects:
Play with settings like Vorticity, Turbulence, and Burn Rate to add detail and realism.
Adjust Simulation Parameters:
Dive into the Pyro Solver node’s parameters.
Fuel & Temperature:
Increase fuel values to create a robust flame.
Set a high enough temperature to drive the fire’s buoyancy.
Lighting & Shading:
adding camera and lights or adjusting the material settings to make the fire more dramatic.
How to create flipbook and export it
go to output setting level
2. add mantra note to render out the camera view
3. go to image setting level
4. create file
5. import rendered fire/smoke into file
7. add rop comp
6. import rendered fire/smoke into file
8. Render & export
Final result V1
Final result V2
Final result V3
Animate the fire/smoke using niagara system
Set up sprite material with the filpbook map
Add Sub UV Animation and turn on the Sub UV Blending in sprite renderer
Final result