A procedural generated midival style european village
I want to make a procedural generated midival style european village using the Unreal PCG tool. I can customize the landscape and randomize the house, dirt road, props using only the spline tool
To start making the village, first I need some land
Using the landscape material, I can decide what to generate on different material layer
Step:1 lets add some trees and rocks
Step:2 adding smaller sized tree and rocks
Step:3 Foliage and dead trees
Step:3 Weeds, crops, and scarecrow
Lets add some house for the village ppl :)
PCG graph for house generation
I am using spline tool to generate the houses,
simple and easy
Next I am adding road to the village
Step 1: adding decals
Step 2: adding stone wall
Step 3: adding wooden fence
Step 4: adding props
Step 5: complete!
Complete road PCG
The hawker's shop is now complete and looks realistic. It can alter the amount of spice, bags, basket of fruits, and location of individual items.
Final result