GAME CONCEPT
LORE
Years ago, god created two parallel worlds: a cold and a hot world. He also created animals and mankind similar to his image. However, as time passes, his creation become hungry and greedy they want the world for themselves. The god became enraged, and as a result, he created a twin who has the ability to erase all the creature and humanity from both worlds. The twins are known as Luna and Sol.
As the twins grew older, they gained power, the god realized that he had unknowingly given the twin the ability that could kill him: The power of severing the world. To protect himself, he cursed the twins that when one of them dies, their twin will also die and both of them will reincarnate until they realized their purpose. The curse will in effect as long as the twins are separated and make one of them destroy their opposite world.
In their 52nd reincarnation, Luna got separated again from her brother. Luna heard a faint god-like voice that says her purpose is to save her world. Not knowing her past life, Luna decided to travel unknowing that her brother will be her enemy. Luna is ready to save the “world without him”.
GAME MECHANICS
GREEN ORBS gives Luna a temporary dash on air. It acts as a pickup item and will reset as soon as she touches the ground.
YELLOW ORBS gives Luna a jump boost on air. Unlike green orbs, this is not a pickup item and the boost will activate when you press the jump button while Luna is directly on the orb.
BLUE SLIMES are the natural enemies inside the cold world. It doesn't need to be thrown by a snowball in order to be frozen. They can be killed by directly stomping onto their head. They are converted into yellow slimes when they are beyond their natural world.
YELLOW SLIMES are the natural enemies inside the hot world. They are the opposite of blue slimes: They need to be frozen in order to be stomped and be killed. They are converted into blue slimes when they are also beyond their natural world.
GREEN SLIMES are the enemies that makes Luna go into dash state by stomping onto their head. It doesn't need to be thrown by a snowball in order to be frozen (but they can be thrown in order to stop their movements). They go forward faster when Luna is closer to the slime.
SEVERED WORLD
This state lets Luna stop time and freely divide the world into two: cold world (her natural world) and hot world. Hot world makes certain parts of obstacles melt and lets Luna proceed to it.
GAMEPLAY
.EXE (x64 Windows)
Source Files
BEHIND THE SCENES
Jan Roe Bantuan
Programmer | Animator | Editor
Dean Justine Gaspar
Sprite designer | Editor
Mark Justine Godoy
Storyboard | Game Tester
Ronald Dy Tioco Jr.
Designer | Editor
Mark Henry Moraga
Tilemap Designer | Editor