Nothing good grows in this earth, and as time passes, more people become infected. Geonova the Hero: Geo, the apprentice of Doctor Bruce and the main character in this action adventure 2D game, will travel to an infected world where the mysterious poisonous gas from colliding meteors is everywhere. An alcohol sprayer will be used as a weapon in this game, with a face shield providing protection in the early levels and a hazmat suit providing protection in the final round. He should be able to overcome all of the obstacles while traversing in every level. Geo will also respawn at the nearest checkpoint he passes when he dies. Are you with Geo to save the world?
Action/ Adventure
Survival Horror
Platformer
Sub Genre
Scrolling Shooter
You are Geo (Dr. Bruce’s apprentice)
Your weapon is an alcohol sprayer.
1. You can shoot straight for long range attacks or scattered for close range with high damage using the sprayer.
Infected
Melee mob with high health
Long range mob that spits phlegm that releases smoke and will damage you overtime if you stay in it.
An agile mob that mauls you.
1. The face shield, facemask and the vulnerable stage which means you lost both the face shield and mask.
2. Every time the enemy hits you, you first lose your face shield next is your face mask, when you reach the vulnerable stage or 1 heart when the enemy hits you, you will be infected and the game is over.
1. Tablets/Capsules – gives you extra health so when you reach the vulnerable stage you will still have 2 hearts or 2 hits before you get infected.
2. Fruits – temporarily boost your movement speed.
1. A pharmacy store. When you reach a checkpoint it will refill your health so you will have your face shield and mask again if you’re happened to hit by an enemy.
2. Upon dying you will have the right to choose if you want to restart the game or restart from the last checkpoint.
1. You will gain a hazmat suit to protect you from the mutated people.
2. The hazmat suit will give you another 3 health but once it is destroyed it will not be refilled by arriving at checkpoints.
Mutated Enemy
more health
more damage
more agile
Click me or click the picture.
Click me or click the picture.
De Guzman, Ian Dominic A.
Leader/Designer
Carlos, Arnie T.
Designer/Story Board
Santiago, Ibrahim C.
Main Programmer/Sounds
Africa, Evan Rahlf C.
Designer
Perez, Aeron Adreanne T.
Assistant Programmer
Cruz, Renzo G.
G-site Collaborator
Mercado, John Lauren S.
G-site Collaborator