Establishes classroom practices that encourage all students to safely communicate effectively using visual tools and technology, artistic, spatial, tactile or other media with the teacher and their peers."
Graphics-Based Products: Possible considerations for Dimension 2.3
Are student products used to enhance learning effectively? Or has art been used for art or technology's sake?
Do student products demonstrate professional design principals (The Rule of Thirds, Contrast, Repetition, Alignment, and Proximity)?
Are students allowed to peer review - comparing their work to that of their classmates to deepen learning?
Are students provided with a platform to share their work OUTSIDE of the classroom audience?