Module: GDT5001-20 Narrative Design and Gameplay
Level: 5
Credit Value: 20
Module Tutor: James Newman
Module Tutor Contact Details: j.newman@bathspa.ac.uk
1. Brief description and aims of module:
Narrative in games extends far further than creative writing. Effective storytelling engages all elements of a game, including the visual and sonic environment in which the player is situated and how the player interacts with that environment. Games as multidisciplinary works have the potential to reinforce story through careful complementation of text, image, sound and gameplay. When done right, they can offer narrative experiences that are stirring, immersive, challenging, provocative, intimate, awe-inspiring, and more besides. Yet balancing game elements, handling pacing and establishing narrative themes that resonate with players is a nuanced art. Figuring out what is likely to ‘work’ takes practice, time and a deep understanding of both games and the people that play them.
This module draws on established approaches to narrative design and your experiences of games to propose and critically reflect on a range of approaches to narrative. You learn how to analyse the visual style, sound, spatial design and mechanics of games through the lens of narrative, and draw on insights to derive an individual approach to game-based storytelling. We look at key principles of storytelling such as environment, characterisation, narrative structures, pacing and flow, and consider how such principles are handled in other narrative forms including comic books, film and interactive fiction. Other important topics include the psychological and ethical significance of positioning the player in the game, emotional design and immersion.
2. Outline syllabus
Compelling storytelling: principles and perspectives
Analysis of narrative design in AAA and indie titles
Approaches and influences of other narrative forms
Environmental storytelling
Level design and mechanics as narrative
The role of interactivity and player agency (choice and control)
Controlling game characters: psychological and ethical factors
The emotional dimension of games
Linearity vs openness
Visualising narrative structure using flowcharts
3. Teaching and learning activities
Class Hours
Seminars discuss the key principle of storytelling and reflect critically on the environmental, spatial, emotional and mechanical design of games. These are led by the analysis of game-based narratives and other forms of contemporary storytelling (both linear and non-linear). Workshop and studio sessions offer an opportunity to apply the principles and perspectives covered in the module in a creative setting. Here we support your efforts towards shaping an original short-form work that pays attention to the various dimensions of compelling game narratives.
Independent Study
It is important to play a variety of games and make attempts to analyse them in terms of their narrative content. It is helpful also to consider the form, structure, themes and tone of other forms of narrative (TV, film, literature etc) and consider how these resonate and contrast with approaches taken in games. Beyond analysis activities, you’ll need to schedule appropriate time for working on your creative work. This is particularly important when attempting to shape a compelling game-based narrative, which takes ample time, reflection and iteration.
Assessment Type: Coursework
Description: Portfolio Contextual statement (1,500 words)
% Weighting: 30%
Assessment Type: Coursework
Description: Portfolio Narrative Game
% Weighting: 70%