Korean language
DAY 1 (7. 14. Sat) : Physical computing that starts as a play (making a wire loop game)
What is physical computing? What must be done to get the parts to turn on and work properly? We turned on Arduino, one of the most well-known platforms in the field of physical computing, and understood the basic concept of physical computing and the characteristics of components by operating input/output components.
DAY 2 (7. 15. Sun) : Reaction and play (making a pinwheel, controlling the motor)
To make a device that responds to the user, what parts and how they must be connected and what code do we need to write? If we construct an appropriate circuit and write the appropriate code, we can operate the part and express something. However, in order to create a device that responds to the user (or player), it is necessary to connect the components responsible for input/output and also consider the user’s behavior. During this class, we controlled input and output components with Arduino, understood the concepts of reaction and interaction, and connect them to play activities.