Korean language
DAY 3 (7. 21. Sat) : Expansion of expression - Sound and display (making a musical instrument with the remote control, making a game using the LCD and joystick)
There are various output components that can be connected to the Arduino. Among them, sound and display parts are main parts that enrich the expressive power of Arduino. Extended representation can have a huge impact on the user’s experience. On the other hand, there are limitations to controlling media with a microcontroller such as Arduino. We tried to expand the scope of expression by connecting sound and display parts to the Arduino and made a multimedia toy that can be implemented within a limited control range.
DAY 4 (7. 22. Sun) : Sensors - Who, When, Where, What (Space Invader and Input Devices, Team Building)
What can we learn from sensors? What kind of information should be reflected in the game to better enjoy it? A sensor is a component that is mainly used to obtain information by measuring ourselves or the world around us. Sensors vary depending on the measurement object and resolution level. During this class, we looked at the sensor that obtains the user’s information, and work to reflect that information in the game.
DAY 5 (7. 28. Sat) : Moving objects (servo motor control, use of various sensors, presenting plans for each team)
Motors, solenoids, and others are actuators that convert digital signals of Arduino into mechanical movements. When using actuators, close attention is needed not only for a more precise control program, but also for power issues and mechanical structures. We learned about various actuators and made a device that moves in response to external information.
DAY 6 (7. 29. Sun) : Talking objects (automobile robot control (sensor))
Communication and network devices connect individual input/output devices into a network to overcome the user’s temporal and spatial limitations, but also create user-centered responses by collecting user information in more layers.
During this class, we looked at major communication technologies and devices and explored ways to use them as tools for play.