Shanting Hou
[some word]'s ambience
Details of room:
Front view: painted in neutral white with windows that peak into the room. windows mimic apartment buildings, making viewers have to move around and observe into the room from different perspectives
Side view: window theme continues on the left side of the box, but viewers only see curtain covering it (not the main point of observation. right side allows for the possibility of mist to appear through the window and door within the room
Back: nothing. But the walls have two layers (see side view drawings and bird's eye view drawing (bottom left of image) which allows for artificial light to exist between the two walls and shine through the window and door.
Todo: need to see how the sodium lamp works before deciding more about light
Block diagram:
Viewers type in things they're stressed about / todo list to the keyboard -> sodium vapour light slowly lights up + mist slowly expels + audio intensifies
Viewers stop typing -> sodium vapour light starts to turn off + mist stops expelling + audio slowly becomes softer
Main logic: Length of typing + average typing speed -> how fast the interactive elements react, the faster the typing (aka the more characters typed), the faster the lights intensify and audio sound. The slower the typing (the slower the lights intensify)
Use num characters typed to determine light turning on
Action Plan
Materials:
Vapour sodium lamp
mist
speaker
keyboard
arduino?
wood for lazer cutting
transparent acrylic
paint
cotton (for cloud)
frosted acrylic
Creative reuse for elements inside room
curtain
tiny table
Plan
test sodium vapour lamp
implement electronic logic for the flow (test)
build the room
integrate electronic logic to the room