You can contact us over support[at]thoughtfish.de or schedule a call with us over our calendly.
Yes, you can follow our instructions here or watch the installation tutorial.
When you purchase the Unreal plugin, the first 6 months of the subscription fee are for free.
After the six months, a monthly subscription fee of 59.99€ will be charged for the use of COALA. Once your project exceeds 10000 requests a month, COALA will charge a fee per request. This also applies during the first six months.
More information can be found on the COALA page.
Yes there is, setting up the PaperMap is a great way to get aquainted with the COALA plugin.
To do so just follow the instructions here or watch the tutorial video.
Yes, you can take a look at the different apps and games made with COALA on our website coala.world.
Generally speaking, our plugin is fully functional on MacOS as well. To run you through the process and figure out your issues,
we recommend a support call. You can schedule one here with us.
No, we do not have a satellite map style available for the COALA plugin. We do have however, in addition to the regular map
style, a real world map style “Low-Poly” as well as a real world map style “Sci-Fi” available for purchase. All the
maps are designed to be easily customizable for your project’s needs. For an overview over our three map styles, visit Maps Overview.
No, it is not possible to get satellite maps or data onto a sphere with COALA right now.
Please note: COALA is built in a way that allows you a 3D real-time rendering of the world with pre-defined
assets instead of displaying 2D satellite or map "pictures".
Yes, it is possible. COALA is built very openly and is capable of integrating a variety of different data sources.
Please schedule a call with us so we can talk you through the process.
Yes, COALA will allow you to spawn your 3D models at a specific location. You will however need to create
a bit of logic using the nodes provided by the plugin. Basically, you need to check the bounding box of
an area received from the plugin and if the box has your GPS position, spawn the object at the
converted in-game point.
Use the visualization tool from the COALA back-end to verify your POI configuration.
Make sure the POIs GameTag is active at the given real world circumstance (if the GameTag is only true at night you won't see a POI on your map at day time).
Increase the internal version number in the COALA back-end to apply changes.
Make sure the "GameTag" field in the POI configuration section matches the GameTag name from the COALA back-end.
Analyze the raw COALA response and search for your POI.
To do this:
Copy the request from the visualization tool,
put it into your browsers address field and execute,
use the browsers search function (Ctrl + f) and enter your POI name.