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Published Patterns
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A Vision
Book Outline
Acknowledgments
Beedle Dedication
Beyond the Core
Composing Your Own Pattern Language
Confidence Star Summary
Dedications
History of the Patterns
Introduction
Patlets
Pattern Name Aliases
Picture Credits
Preface
Product Organization Pattern Language
Product Organization Pattern Language
Product Owner’s Note
The Core Patterns in Brief
The Future of the Patterns
Value Stream Pattern Language
External Patterns
Apprenticeship
Code Ownership
Community of Trust
Compensate Success
Completion Headroom
Day Care
Developer Controls Process
Developing in Pairs
Distribute Work Evenly
Do Food
Domain Expertise in Roles
Don’t Interrupt an Interrupt
Eat Your Own Dog Food
Engage Quality Assurance
Face-to-Face Before Working Remotely
Failed Project Wake
Firewall
Gatekeeper
Informal Labor Plan
Interrupts Unjam Blocking
Matron Role
Moderate Truck Number
Named Stable Bases
Organization Follows Market
Patron Role
Producer Roles
Programming Episodes
Recommitment Meeting
Sacrifice One Person
Self-Selecting Team
Size the Organization
Smoke-Filled Room
Solo Virtuoso
Someone Always Makes Progress
Stand-Up Meeting
Surrogate Customer
Take No Small Slips
Team per Task
Team Pride
The Water Cooler
Unity of Purpose
Wise Fool
Work Flows Inward
Product Organization Pattern Language
A Scaling Sequence
A Sequence Of Scaling
Birds of a Feather
Chief Product Owner
Conway's Law
Development Partnership
Development Team
Autonomous Team
Collocated Team
Cross-Functional Team
Developer-Ordered Work Plan
Distribute Work Evenly
Fertile Soil
Oyatsu Jinja
Remove the Shade
Self-Organizing Team
Small Teams
Stable Teams
Swarming: One-Piece Continuous Flow
Team Pulse
Team Sprint
Domain Expertise in Roles
Emergency Procedure
Illegitimus Non Interruptus
Improvement Community
Kaizen and Kaikaku
Kaizen Pulse
Leading Team
MetaScrum
Mitosis
Norms of Conduct
Organizational Sprint Pulse
Pop the Happy Bubble
Product Owner
Product Owner Team
Product Pride
Scrum of Scrums
Scrum Team
ScrumMaster
Scrumming the Scrum
Small Red Phone
Sprint Pulse
The Mist
Scrum Core Pattern Language
Backlog Grooming Meeting
Backlog Refinement Meeting
Daily Scrum
Development Team
Product Backlog
Product Owner
Scrum Team
ScrumMaster
Sprint
Sprint Backlog
Sprint Burndown
Sprint Planning Meeting
Sprint Retrospective
Sprint Review
Sequences
A Project Language of Highly Effective Teams
Product Backlog Sequence
Product Organization Sequence
Project Languages
Value Stream Sequence
Your Own Pattern Language
Unlinked Patterns
Impediment List
Involve the Managers
Involve the Managers - Redux
Value Stream
Daily Clean Code
Definition of Done
Estimation Points
Accountable Estimates
Pigs Estimate
Updated Velocity
Yesterday's Weather
Fixed Work
Good Housekeeping
Greatest Value
Information Radiator
Scrum Board
Sprint Burndown Chart
Notes on Velocity
Product Backlog
Aggregate Velocity
Change for Free
Definition of Ready
Enabling Specification
Estimation Range
Fixed-Date PBI
Granularity Gradient
High Value First
Money For Nothing
Product Backlog Item
Rechunked PBIs
Refined Product Backlog
ROI-Ordered Backlog
Specialized Velocities
Vacation PBI
Value and ROI
Product Roadmap
Product Wake
Production Episode
Regular Product Increment
Release Plan
Product Roadmap
Release Range
Release Staging Layers
Responsive Deployment
Rhythms: Patterns of Time
Running Average Velocity
Set-Based Design
Small Items
Sprint
Daily Scrum
ScrumMaster Incognito
Follow the Moon
Sprint Retrospective
Stop the Line
Sprint Backlog
Burndown Chart
Dependencies First
Developer-Ordered Work Plan
Small Items
Sprint Backlog Item
Sprint Goal
Sprint Planning
Sprint Review
Team Sprint
The Spirit of the Game
Value Areas
Value Stream Fork
Visible Status
Vision
Whack the Mole
Organizational Patterns of Agile Software Development
BookOutline
Appendices
Bibliography
ParkingLot
PhotoCredits
SummaryPatlets
CaseStudies
AHyperproductiveTelecommunicationsDevelopmentTeam
BorlandQuattroProForWindows
FoundationsAndHistory
AnthropologicalFoundations
BeyondProcessToStructureAndValues
DistillingThePatterns
PatternsInAnthropology
RolesAndCommunication
RolesAndCommunications
SocialNetworkAnalysis
CRCCardsAndRoles
ScatterplotsAndPatterns
SocialNetworkTheoryFoundations
OrganizationalPrinciples
PiecemealGrowth
PrimingTheOrganizationForChange
SomeGeneralRules
BuildingOnTheSolidCore
DissonancePrecedesResolution
ItDependsOnTheContextOfTheOrganization
ItDependsOnYourRoleInYourOrganization
MakeLoveNotWar
OrganizationalPatternsAreInspirationRatherThanPrescription
OrganizationalPatternsAreUsedByGroupsRatherThanIndividuals
PeopleAreLessPredictableThanCode
StabilityAndCrisisManagement
TeamBuilding
TeamBurnout
TheOpenClosedPrincipleOfTeams
TheRoleOfManagement
HistoryAndIntroduction
HowThePatternsCameToUs
CreatingSequences
GatheringOrganizationalData
HistoryAndRelatedWork
AnalyzingRolesAndRelationships
IntrospectionAndAnalysisOfOrganizations
IntrospectionInAndAnalysisOfOrganizations
ShortcomingsOfStateOfTheArt
TheCRC-CardMethodology
HowToUseThisBook
ApplyingThePatterns
ReadingThePatterns
UpdatingThePatterns
WhoShouldUseThisBook
PreFace
ThePatternLanguages
OrganizationConstructionPatterns
OrganizationalStylePatternLanguage
PeopleAndCodePatternLanguage
ArchitectAlsoImplements
ArchitectControlsProduct
ArchitectureTeam
CodeOwnership
ConwaysLaw
CouplingDecreasesLatency
DeCoupleStages
DeployAlongTheGrain
DistributeWorkEvenly
DivideAndConquer
FaceToFaceBeforeWorkingRemotely
FeatureAssignment
FewRoles
FormFollowsFunction
FunctionOwnerAndComponentOwner
GenericsAndSpecifics
HallwayChatter
HierarchyOfFactories
HubSpokeAndRim
LockEmUpTogether
LooseInterfaces
MoveResponsibilities
OrganizationFollowsLocation
OrganizationFollowsMarket
ParserBuilder
PrivateVersioning
ProducerRoles
ProducersInTheMiddle
ResponsibilitiesEngage
ShapingCirculationRealms
SmokeFilledRoom
StableRoles
StandardsLinkingLocations
StandUpMeeting
SubclassPerTeam
TheWaterCooler
ThreeToSevenHelpersPerRole
UpsideDownMatrixManagement
VariationBehindInterface
OrganizationDesignPatterns
PiecemealGrowthPatternLanguage
ProjectManagementPatternLanguage
ApplicationDesignIsBoundedByTestDesign
ApprenticeShip
BuildPrototypes
CommunityOfTrust
CompensateSuccess
CompletionHeadroom
DayCare
DeveloperControlsProcess
DevelopingInPairs
DevelopmentEpisode
DiverseGroups
DomainExpertiseInRoles
DontInterruptAnInterrupt
EngageCustomers
EngageQualityAssurance
FailedProjectWake
FireWalls
GateKeeper
GetOnWithIt
GroupValidation
HolisticDiversity
ImpliedRequirements
IncrementalIntegration
InformalLaborPlan
InterruptsUnjamBlocking
LegendRole
MatronRole
MercenaryAnalyst
ModerateTruckNumber
NamedStableBases
PatronRole
PhasingItIn
PrivateWorld
ProgrammingEpisode
PublicCharacter
RecommitmentMeeting
SacrificeOnePerson
ScenariosDefineProblem
SelfSelectingTeam
SizeTheOrganization
SizeTheSchedule
SkunkWorks
SoloVirtuoso
SomeoneAlwaysMakesProgress
SubsystemBySkill
SurrogateCustomer
TakeNoSmallSlips
TeamPerTask
TeamPride
UnityOfPurpose
WiseFool
WorkFlowsInward
WorkQueue
WorkSplit
CommonPatternLanguage
DiversityOfMembership
IndentationHint
OrganizationalPatterns
SkillMix
StartingPoints
TheCatalyst
ThoughtsWeaver
WorkAllocation
HistoryAndIntroduction
AnOverviewOfPatternsAndOrganizationalPatterns
OrganizationalPatternLanguages
WhatArePatternLanguages
WhatArePatterns
Published Patterns
Sacrifice One Person
Reference to pattern in [Coplien & Harrison], “
Sacrifice One Person
.”
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