Performance Indicators:
a. Observe and evaluate situations in order to define problems.
b. Frame questions, make predictions, and design data collection and analysis strategies.
c. Identify patterns, trends, and relationships that apply to solutions.
d. Analyze, evaluate, and synthesize evidence, arguments, claims, and beliefs.
e. Generate a variety of solutions, use evidence to build a case for best responses, critically evaluate the effectiveness of responses, and repeat the process to generate alternate solutions.
f. Identify opportunities for innovation and collaboration.
g. Use a range of tools, including technology, to solve problems.
h. Persist in solving challenging problems and learn from failure.
Learning Opportunities
Description
Also called graphic organizers, mindmaps are diagrams used to visually organize information
A spreadsheet is an interactive computer application for organization and analysis of data in tabular form. A database is a tool that facilitates manipulation of large collections of data. Both spreadsheets and databases are powerful tools for organizing and analyzing data. Most K-12 students use spreadsheets, which often have some database features.
A simulation is a model of real-world situations, often interactive to test ideas and push thinking for innovation and collaboration.
A backchannel is a secondary conversation that happens at the same time that a main event is happening and is another way to gather information. Polls are surveys usually distributed to specific groups to gather information.
Coding, or programming, is used to make a computer do what we want it to do.
Specific Resources
Simulating
CK-12 (K-12)
PhET (K-12)
Stop Disasters (6-12)
Games for Change (3-12)
iCivics (6-12)
Concord Consortium (K-12)
Coding
Code.org (K-12)
Scratch (2-12)
Vernier Probes (3-12)
Pasco (3-12)
Sketchup (3-12)
Tinkercad (6-12)
Breakout EDU (3-12)
Filament Games (3-12)
GlassLab Games (need parental permission, but all ages after that)
Institute of Play (3-12, mostly for teacher prep)
Minecraft (3-12)
Stride Academy (K-12)
Collecting Real-Time Data
Students use handheld tools to gather real-world data.
Modeling
Students create 3D models
"Games create the opportunity for players to use multiple types of reasoning and to make judgments and decisions based on the evidence presented by their activities in the game. They also facilitate systems thinking, where students have an impact on a system by understanding its constituent parts. This kind of reasoning and inquiry practice is critical to being effective in a workforce that is rapidly moving past traditional structures and processes. " Filament Games
The following tools allow your students to solve real world problems with students around the globe. *These tools will require advanced planning.
Games and Platforms
Collaborating and Innovating
3D Vermont Competition (6-8)
ePals (K-12)
GlobalSchoolNet (K-12)
PenPal Schools (3-12)
Taking IT Global (9-12)
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