Shalagi
(Snow Elves)
Millennia ago, during the time of the great dispersion of the races, a small group of elves ventured Northwest into the wilderlands beyond the great vale to an isolated and snow filled range of mountains. Here in the icy peaks of the Mountains of Ice, the snow elves, know as the shalagi (sha-lah-jee) in their elven tongue, evolved into a new subrace of the elven people. These elves have remained unknown save to the human tribes of barbarians scattered throughout the mountains. Over the generations, these elves adapted to their frigid climate and learned to thrive in their deep ice caves warmed by the natural hot springs located beneath the stony surface, and allowed a small grove of underground trees to grow and flourish.
Physical Qualities: Slightly shorter than other elves, the shalagi have thin, well trimmed bodies, stand between 4-1/2 and 5 feet tall, and weigh around 90 pounds. They possess the same grace, agility, and natural affinity to magic as their kin. Their skin is pale with a blue undertone, which gives them the appearance of ice or frost. Their eyes are always gray, and their hair is typically a pale straw color, though on occasion they have the typical golden or silvery hair of the elven race. Due to the frigid temperatures of their homeland, the shalagi wear fur lined hides, hide boots, heavy fur cloaks, and fur covered leather gloves. One feature of the snow elves that stands out are their blue facial markings, which denote an individual shalagi's status withing their tribe.
Society: Thousands of years ago, the shalagi adapted to the harsh climate of freezing winds, icy vales, and snow capped mountains in which they found themselves. So, out of necessity, they cunningly made their homes in a series of caves and tunnels warmed by underground hot springs. They then harnessed the natural heat and humidity to grow fresh food in vast hot caves where sunlight filtered in through cracks and holes in the ceiling and reflected off the natural crystals embedded in the stone walls. In addition to the wild game of the region, and their own tenacity, they have survived the year round, bone chilling cold of the Mountains of Ice for centuries.
The shalagi society consists of small tribal communities of 150-200 called ovogs that are established in large caverns warmed by the heat of the hot springs. They have learned to work the stone, much in the way the dwarves have, and construct family dwelling withing the very walls of the caves in which they live. Each ovog is led by a community leader called the Harad, who is chosen by the common consent of the shalagi people. Larger communities of 300-500 shalagi called strolvog also exist, and are led by a Strolrad, who is chosen from among the Harads of the 3-5 ovogs that make up the strolvog. The have also established one great city called the taervog, that is set within the Grand Cavern of Dreams, where special crystals in the stone amplify the natural clairvoyant abilities of the race. The taervog numbers over 3000 shalagi and is governed by the Taerad and his council of Strolrad, who each oversee one of the elven districts within the community. Regardless of the size of the community, shalagi warriors and psychics protect their communities from enemies from both above and below their lands.
They are a race of clairvoyants, psychics etc.
Relations: Due to their centuries of isolationism, the shalagi view most races as neither friend or foe. They treat humans who dwell in their region apathetically, allowing they to live as they will, to survive or perish as the weather and creatures of their fridgid lands p.
Alignment and Religion: Since the shalagi live in a icy, isolated mountain range, they tend to be neutrally aligned. However, because of the strict rules necessary for survival in a cold climate, many lean towards a lawful neutral alignment. The shalagi favor gods of community, nature, law, mental magic, stone, and cold.
Adventurers: The shalagi are a xenophobic race, and are very suspicious of strangers. However, those who venture into the outside world do so to seek knowledge and understanding of the lands beyond their own. Because of their suspicious nature, the shalagi are very discerning of those they encounter and can often determine an individual's true nature, even if they endeavor to conceal it. Due to the harsh climate in which they live, they often focus on survival and the improvement of their magical or mental powers. As such, shalagi prefer classes like fighters, druids (ice), rangers, sorcerers (boreal or frost) witches (winter), and psychics (dream, lore and psychedelia).
Male Names: Elyson, Ilyndarv, Glynvalur, Naevys, Quilfaren, Valraek, Thaolin.
Female Names: Ailduin, Kaeyda, Lyandalu, Neremyn, Valcyne, Wylsafine, Xilyra.
Shalagi Racial Traits (12 RP)
Type: Humanoid (elf). (0 RP)
Ability Scores: Shalagi are agile and wise, but their forms are frail. They gain +2 Dexterity, +2 Wisdom, –2 Constitution. (0 RP)
Medium: Shalagi are Medium creatures, and have no bonuses or penalties due to their size. (0 RP)
Normal Speed: Shalagi have a base speed of 30 feet. (0 RP)
Bond to the Land: Shalagi gain a +2 dodge bonus to AC when in any cold terrain. (2 RP)
Cold Affinity: Shalagi sorcerers with the boreal or frost (Rogue Genius Games) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Shalagi spellcasters with the Ice subdomain use their domain powers and spells at +1 caster level. (1 RP)
Dreamspeaker: Shalagi gain a +1 bonus to the saving throw DCs of spells of the divination school and spells that produce sleep effects that they cast. In addition, any shalagi with a Charisma score of 15 or higher also gain the following spell-like ability (the caster level is equal to the user’s character level): 1/day—dream (2 RP)
Energy Resistance : Shalagi gain cold resistance 5. (1 RP)
Mountaineer: Shalagi are immune to altitude sickness and do not lose their Dexterity bonus to AC when making Climb checks or Acrobatics checks to cross narrow or slippery surfaces. (1 RP)
Shalagi Magic: Shalagi gain a +1 bonus to the DC of any saving throws against divination spells that they cast. Shalagi with a Charisma score of 11 or higher also gain the following spell-like abilities (the caster level is equal to the user’s character level): 1/day—message, mindlink, psychic reading (3 RP)
Snow Camouflage: Shalagi gain a +4 racial bonus on Stealth checks while within cold terrain. (1 RP)
Weapon Familiarity: Shalagi are proficient with one-handed axes and spears, and treat any weapon with the word “elven” in its name as a martial weapon. (2 RP)
Languages (Xenophobic): Shalagi begin play speaking Elven. Shalagi with high Intelligence scores can choose any of the following: Common, Draconic, Dwarven, Terran, and Undercommon. (0 RP)
Light Sensitivity: Shalagi are dazzled in areas of bright sunlight or within the radius of a daylight spell. (-1 RP)