Aegis Lancer (Cavalier/Wizard)
Fluff description goes here.
(Original Concept by Raiderrpg)
Primary Class: Cavalier.Secondary Class: Wizard.Alignment: Any.Hit Dice: d8.Bonus Skills and Ranks: The aegis lancer may select three wizard skills to add to his class skills in addition to the normal cavalier class skills, one of which must be Spellcraft. The aegis lancer gains a number of ranks at each level equal to 4 + Int modifier.
Table: Aegis Lancer
Weapon and Armor Proficiency
The aegis lancer is proficient with all simple and martial weapons, with light armor, medium armor, and with shields (except for tower shields).
Aegis Arcanum (Sp)
Beginning at 1st level, an aegis lancer can cast a small number of arcane spells as a spell-like ability. The aegis lancer must select an arcane school, but gains no school powers and chooses no opposition schools. An aegis lancer’s selection of aegis arcanum spells is limited to those from his arcane school. An aegis lancer can cast arcane mark, detect magic, or prestidigitation a number of times per day equal to 3 + his Intelligence modifier. In addition, an aegis lancer may select one 1st–level spell from his arcane school as his 1st–level arcanum.
At 5th level, an aegis lancer may select one 2nd–level spell from his arcane school as his 2nd–level arcanum.
At 6th level, and at every even-numbered aegis lancer level after that (8th, 10th, and so on), an aegis lancer can choose to learn a new aegis arcanum spell in place of one he already knows. In effect, the aegis lancer loses the old spell in exchange for the new one. The new spell's level must be the same as that of the spell being exchanged, and must be from his arcane school. An aegis lancer may swap only a single spell at any given level.
At 9th level, an aegis lancer may select one 3rd–level spell from his arcane school as his 3rd level arcanum.
At 13th level, an aegis lancer may select one 4th–level spell from his arcane school as his 4th level arcanum.
At 17th level, an aegis lancer may select one 5th–level spell from his arcane school as his 5th level arcanum.
When casting a 1st–, 2nd–, or 3rd–level arcanum spell, the aegis lancer expends one daily use of his aegis arcanum ability, while casting a 4th– or 5th–level arcanum spells expends two daily uses of his aegis arcanum ability. An aegis lancer can use his 1st–level or higher aegis arcanum a number of times per day equal to 1/2 his aegis lancer level. An aegis lancer has a caster level equal to his aegis lancer level. This ability replaces tactician, banner, greater tactician, greater banner, and master tactician.
Aegis Lance (Su)
At 1st level, an aegis lancer can, as a swift action, imbue any lance, spear, or longspear he is wielding with force energy until the end of his next turn. Whenever the aegis lancer makes a successful attack with this weapon, it deals an additional amount of force damage equal to his Intelligence modifier. The aegis lancer can use this ability a number of times per day equal to 3 + his Intelligence modifier. This ability replaces challenge 1/day.
Arcane Order
At 1st level, an aegis lancer must select one of the arcane orders listed in the New Orders section. An arcane order is similar to the order of a cavalier, but has an arcane focus and is based on one of the schools of magic. This ability otherwise functions as and replaces order.
Challenge (Ex)
This is exactly like the cavalier’s challenge ability, except that the aegis lancer can use it once per day at 1st level, and an additional time per day every six levels thereafter, to a maximum of 4/day at 19th level.
Bulwark (Su)
At 3rd level, the aegis lancer can protect his allies by employing a mystical ward a number of times per day equal to 3 + his Intelligence modifier. This ward grants any ally (including the aegis lancer) a +1 resistance bonus to any saves against spells or spell-like effects. Bulwark has a 10–foot radius emanation centered on the aegis lancer, and lasts for a number of rounds equal to 1/2 his aegis lancer level. This ability replaces cavalier’s charge.
Mount (Ex)
This is exactly like the cavalier ability of the same name, except that aegis lancer’s effective druid level is equal to his aegis lancer level –3. This ability otherwise functions as and replaces mount.
Mystic Studies (Ex)
At 4th level, an aegis lancer can use magical wands, staffs, and arcane scrolls as a wizard with a caster level equal to 1/2 his aegis lancer level (minimum 1). He also takes a –4 penalty on Spellcraft checks related to spells. This ability replaces expert trainer.
Mystic Strike (Ex)
At 6th level, the aegis lancer gains the Disruptive feat as a bonus feat, even if he does not meet the requirements. At 12th level, the aegis lancer gains the Spellbreaker feat as a bonus feat, even if he does not meet the requirements. At 18th level, the aegis lancer gains the Teleport Tactician feat as a bonus feat, even if he does not meet the requirements. This ability replaces bonus feat at 6th, 12th, and 18th level.
Improved Bulwark (Su)
At 10th level, the aegis lancer’s bulwark grants a +2 resistance bonus to any saves against spells or spell-like effects. This ability replaces mighty charge.
Intermediate Studies (Ex)
At 11th level, the aegis lancer can use magical wands, staffs, and arcane scrolls as a wizard with a caster level equal to his aegis lancer level –3 (minimum 1), and only takes a –2 penalty on Spellcraft checks related to spells. This ability replaces challenge 4/day.
Greater Bulwark (Su)
At 14th level, the aegis lancer’s bulwark’s emanation increases to a 15–foot emanation and grants a +3 resistance bonus to any saves against spells or spell-like effects. This ability replaces challenge 6/day.
Advanced Studies (Ex)
At 16th level, the aegis lancer can use magical wands, staffs, and arcane scrolls as a wizard with a caster level equal to his aegis lancer level (minimum 1), and no longer takes any penalty on Spellcraft checks related to spells. This ability replaces demanding challenge.
Supreme Bulwark (Su)
At 20th level, the aegis lancer’s bulwark’s emanation increases to a 20–foot emanation and grants a +6 resistance bonus to any saves against spells or spell-like effects. This ability replaces supreme charge.
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